Every week a new Adventure

You can find adventures in everyday things you do, you just need to turn that spark on.


This Week

Monday

The Charm of Concord

The charm of concord has been stolen and familiars and magical beasts are becoming unpredictable and at times downright dangerous. The party have been brought in to track the magic talisman, find the culprit and restore balance to the city of Ashford-on-weir. So grab a coffee, maybe guard your purse strings as we kick offโ€ฆ


Tuesday

Aleris and Sable

The categorist Aleris and Sable, her Raven, are the caretakers of one of the many vaults in the eyeless spire and it was under their apprentices watch that the talisman went missing. But something feels off to the party. So grab a coffee, some parchment for notes as we delve into tonight’s adventure! Aleris andโ€ฆ


Wednesday

Pawprints and Broken Wards

Tonight we get back on the trail of trying to find what happened the Charm of Concord and where our primary suspect, for now, Yasil is. However all the party find are Pawprints and Broken Wards… Something is not right So grab a coffee, maybe a net or lasso as we wrangle up some petsโ€ฆ


Thursday

Ashford-on-weir Courtyard

Tonight we look at the scene of chaos in the Ashford-on-weir Courtyard where the party find the gang of familiars who have stolen the Charm of Concord. So grab a coffee, maybe a few bladders of jugs of water, as we check out tonight’s map! Ashford-on-weir Courtyard 533ThAsWeCo As the party enters the courtyard theyโ€ฆ


Friday

The Rioting Familiars

Tonight the rioting familiars take the centre stage as they get ready to defend their right to life free from the yolk of oppression. Or something to that effect, not many people speak two-headed monkey. So grab a coffee, some fruit or other snacks as we go into negotiations or combat in tonight’s encounter! Theโ€ฆ


The Adventure

Rivertown Environment

Now for a change of pace I present, something different. A zine for the environments around Rivertown which is a central hub for the settlers in my Rivertown bound adventure series (part 1, part 2, part 3), Rivertown Environments. The idea is to still provide GMs and DMs more freedom to tinker with the adventure,โ€ฆ

Last Week

Monday

The Harvest Moon Festival

The Harvest moon festival is upon the bustling town of Riverfall and as they are preparing for the finale tragedy strikes. A lantern lost beneath the waves, an ancient prophecy and twisted dreams push the party towards dark paths and even darker times. So grab a coffee, maybe some swimming gear as we kick offโ€ฆ


Tuesday

Elder Rinn

The elder Rinn has concerns about the parties motivation to helping the village and especially when it was revealed that the river spirit is potentially involved. But despite his concerns the mayor enlists the parties help to recover the lantern and suggests talking to two orphans in the village to find out what they know.โ€ฆ


Wenesday

A Voice from the Water

A Voice from the Water calls to those who seek more than what they should have, calling them to its murky depths and promising something that should not be sought. Tonight we find ourselves So grab a coffee, some towels as we travel down and up stream in tonight’s adventure! A Voice from the Waterโ€ฆ


Thursday

Riverfall Crossing

Tonight we have the encounter being set up around the Riverfall Crossing where we have something rather ancient and dangerous crawling out of the water. But that’s giving away something for tomorrow nights blog. So grab a coffee, maybe an umbrella as we check out tonight’s map! Riverfall Crossing 532ThRiCr The village of Riverfall isโ€ฆ


Friday

The River Spirit

Tonight we greet the River Spirit, powerful, commanding and dangerous. This creature commands the waterways near and around Riverfall and always demands a price for what it gives – and today it’s demanding payment. So grab a coffee, maybe a net…? as we meet the River spirit in tonight’s encounter! The River Spirit 532FrRiSp Asโ€ฆ


The Adventure

Rivertown Bound – Part 3

Now for a change of pace I present, in new format zine, River Bound – Part 3. The idea is to still provide GMs and DMs more freedom to tinker with the adventure, how they want to run it to make it feel more free formed and flowing than the larger zines – although thereโ€ฆ


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