Now for a change of pace I present, in new format zine, River Bound – Part 1. The idea is to still provide GMs and DMs more freedom to tinker with the adventure, how they want to run it to make it feel more free formed and flowing than the larger zines – although there is another one coming.
There are no references to other content other than what’s within the Zine itself and this week is Daggerheart specific. However, with all my adventures it wouldn’t be hard to tweak it to work for other Tabletop Systems.
So I hope you enjoy this weeks adventure, River Bound – Part 1, and that all your rolls are made with hope.
Rivertown Bound – Part 1
534SaRiBoP1

Our journey began aboard a small trade ship, its deck crowded with passengers and crew as it drifted steadily downstream. The river carried us past the looming shadow of the Wraith Woods, and far ahead the jagged ruins of Fortua rose against the setting sun. The crew muttered about ill omens, but for a while the river seemed calm; fireflies flickering among the reeds, fog curling low across the water.
That calm didn’t last. Strange sounds broke the night; a scrape across wood, the low whistle of something moving unseen, and from the fog emerged shapes: swift raider canoes with sharpened spikes lashed to their prows. Fireflies swirled in glass jars clutched by the raiders as they rammed our vessel and vaulted aboard.
The fight was fast and chaotic. Blades flashed, firefly lanterns shattered against the hull, and the ship shuddered under the assault. We pushed back the raiders, though not without cost. In the end, those who survived the clash retreated into the fog, slipping back into the current with their stolen goods.
But victory was hollow. The ship had taken on too much water, timbers groaning beneath our feet. With the captain’s desperate cry we grabbed oars, paddles, anything we could, and drove the battered vessel toward the shore. Exhausted and cold, we dragged ourselves onto the riverbank as the ship gave way behind us, sinking into the dark current.
That was where we leave it: huddled on the river’s edge, the fog heavy around us, the Wraith Woods looming ahead.
PDF adventure -Rivertown Bound – Part 1
This Daggerheart adventure was created using guidelines and information from the Daggerheart System Reference Document 1.0 which is the copyright of DRP, Darrington Press, who are the creators of the system. This content was created and/or modified from content within the SRD and is licensed under the DRP Community Gaming License which can be found here: Darrington Press CGL.
Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

2 thoughts on “Rivertown Bound – Part 1”