The Mad King’s Queen

Tonight and I have created another zine for this weeks adventure, The Mad King’s Queen. This adventure can be used system agnostic as we explore other RPGs out there other than D&D. So please adjust to what ever creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube currently provides the stat-blocks for creatures in this adventure.

So I hope you enjoy this weeks adventure, The Mad King’s Queen. If you like this format please let me know and I hope you enjoy.

The Mad King’s Queen


The Mad King’s Queen- Created in

The people of Rueven were ruled by a vicious tyrant and his elven queen for decades. When a young ambitious knight and his men assaulted the castle and finished this reign of terror the kingdom rejoiced. Within a week the knight was declared the new king of the city and he promised to always do the right thing by the people of the kingdom. 

However not all were pleased. After the last and most brutal attempt on his life his demeanour changed and the stoic knight began to claim that he had a queen, one that had never been seen and one where there was no ceremony.  The people thought his moment of madness would pass as he recovered from the assassination attempt but as the years passed it did not. Yet despite his madness he held true his oath and was still a just and gracious king who put the needs of his people first. 

Every year he celebrates Celestes, his Queen’s, birthday with a feast that the kingdom is invited to partake in, funded by the king’s treasury. But There is a rumour that the king’s madness has grown and that the assassination attempt years ago has left him unfit to rule. A growing discontent has formed in pockets of the kingdom and there has been a more vicious rumour. That the king isn’t mad and that there is a hidden power behind the throne, a darkness that not even the once just knight can wrestle from.

PDF adventure – The Mad King’s Queen

Thanks for joining me tonight for another Zine. Next time you get a party together consider running this adventure and I hope that you enjoy it.

I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Golden Hourglass

Welcome to a surprise night where tonight we are looking at an offer, an exchange of goods, wealth or inspiration for the Golden Hourglass. To make a very exciting week for us D&D, and RPG aficionados I am going to have a shot at making a heist this week. That’s right, its heist week coming up and I wanted to double down on it before the sands of in the hourglass run out! Well in order for us to make it on time, let’s roll into tonight’s adventure!.

The Golden Hourglass


The Setting – City Emago

Westley Parn is the biggest merchant, and black market dealer in the city. What ever you want to have, learn or have done he can sell it to you. So prominent is his influence and growing power that the city guard leave him alone, as they too are one of his customers.

However, sometimes the price he asks for is odd. A secret, a single ring, a name or a trinket. Something that almost no one would miss. But they all are part of his plan and a master of planning he is.

The Target – The Golden Hourglass

Westley Parn has requested that the bring him the Golden Hourglass. IT is a work of art from a dwarven glass blower, an elven carpenter and a gnome enchanter of some renown. Its the size of a tankard and its true purpose is unknown, but it’s said that who ever owns the hourglass fall to madness and paranoia before, eventual and preventable death. As such the hourglass is locked in a padded chest, guarded by several guards and never stays in the same place more than one night if they can help it.

The Path – Unknown…. for now

The Hourglass is on its way out of the city. Taking an unknown path but the people who are hired as guards for the escort of the artefact are the well known Brenthan Brothers. The city has somewhat wide streets and a sewer system that runs under the city itself.

The People – The Brenthan Brothers

The Brenthan Brothers are in fact, brothers. Mrs Brenthan had seven boys and two girls. While the girls followed in their parents footsteps to run a shop the brothers joined the military one after another. Eventually they left the military to start a mercenary group which grew past just the brothers. Their influence spread and soon they had many cities they worked out of.

Bryce, Kryn and their sellswords are the two who were approached to escort the golden hourglass out of the city.

Kryn is extremely professional and thorough and leaps to attention at the slightest sense of danger. Kryn is the second oldest Brenthen boy and as such constantly lives in the shadow of his older brother. Because of this he strives to be seen as better, and he is even if the others don’t see it. Yet.

Bryce on the other hand relaxed and calm to the point of being seen as lazy. He is the youngest and at times prefers to use his fame as a Archer and swordsman to win the hearts and affection of the public.

The Consequences and Twists

Rumour of the priceless artefact leaving the safety of the manor it resided in has spread wide. There are more parties than Westley Parn and the mercenaries with a vested interest in the golden hourglass. But will they be able to beat the parties to the punch line or will the artefact fall through their fingers like grains of sand.


Oh boy. The second surprise for this weekend. A double event! I hope I haven’t bitten off more than I can chew but we will have to see.

The heist format is a bit harder to plan for. Many blogs and other experienced DMs ask for a general “What, where, who, when and why” format which describes the scene and what can happen. But not to the same degree as what we create normally. This Means the success and enjoyment of the adventure is purely in their hands.

So in order for us to facilitate this adventure we need to look at three parts, traditionally two but hear me out.

The Planning and Execution of the plan. But if we want to double down there is two halves to the planning.

Scouting and mapping. Understanding the location, drawing a map, watching movements and the like. To know how to pull off a heist is to know the pattern of what you want to steal.

The preparations. Buying goods and equipment, the bribing of guards, innkeepers, peasants and merchants, infiltration of a party lost. What ever you need to do to pull it off.

The execution. The doing, game time. Following the plan as a team or group of individuals, it happens, to achieve the plan. This can be daunting to a DM as its nearly full improv. But if you can pull it off, its worth it.

Thanks for visiting and taking a sneak peak at the heist adventure. Tomorrow I hope to see you visit again for two adventures being published! Wish me luck! So don’t forge to visit tomorrow and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Infiltrators and Competitors

Another fight-night is here and this week we look at infiltrators and competitors of the party and their mission. Just as the King can hear his queen talking to him there are a few who walk the halls aware that the queen is real. And also, aware of just what the queen is. Intrigued? Well I’d hope so. In fact let’s not delay any longer and let’s roll into tonight’s content – Stat blocks!

Infiltrators and Competitors



The halls to the bedrooms and rooms away form the party thrum with the noise from the feast. However despite the dim and the constant chorus of laughter the sounds of uncareful footsteps can be heard. Up ahead, a shadow of a human sized created lies against the wall. Approaching it carefully and drawing a weapon the party approach the figure, however there is a problem. The figure is a statue with a hat placed carefully on it. The astute in the party hear the faintest scrape from an oiled scabbard as daggers and blades are drawn from concealed places. It seems that the party have found the infiltrators and competitors.

Party Infiltrator (Bandit) – created in tetra-cube

The backup Plan

The infiltrators had run this way, past the doors to the kitchens, past the study and a meeting room and towards a large set of double doors. Careful to not leave a mess, as Park had instructed, the unconscious men were secured in a locked room. As they moved to the double doors they swung open and they found themselves staring at those who had escaped as well as a goliath of a man. Large rippling muscles gripped a crossbow in his hand. The darkened weapon was complemented with a black mace that swung from his hip.

The Hired Muscle (Thug) – Created in Tetra-cube.

The Boss

As the party turn to leave the room with the evidence that Park had asked them to retrieve they head the door open and close rapidly behind them. Este, the maid that they were introduced to earlier by Park looked terrified at them as she walked towards them. Looking nervous she wet her lips before checking behind the curtains, having noticed the unconscious bodies in the hallway. “I was being followed. But I thought I could lose the man on the way here but I lost them instead. I believe he was heading this way but I needed to confirm that he hadn’t made it into the kings bedroom.. But you are here.. Why are you in here?”

“Because they too are after what I am. They want to expose the kings madness for what it is. Truth.” a man said from the doorway, the latch hadn’t even made a sound. “The king does have a queen, Oh yes. A hidden Queen. One that hides in plain sight, one that delights in the infiltrators and competitors that she enticed to her web. A deceiver queen amongst all who poisoned the mind of a man she was sent to kill and instead wed him in secret.” the man said as he effortlessly drew out a longsword.

“I don’t know what you speak of…” the maid Este began to stutter “the king..”

“You don’t need to play coy with me Celeste. I am an envoy of the kings sanity. One who saw through your charade and who has waited for this moment. You are the assassin. You are the hidden queen!”

Lark Grundfello – The Boss – Created in Tetra-cube.


I honestly struggled to not reveal who the queen was on Wednesday. But we find ourselves in an interesting situation. The Queen has been revealed but some accusations have been laid on the table. But regardless who the party believe Lark wont let any of them leave alive.

Thanks again for joining me for another Friday Fight-night! Tonight as we prepare for the end of the weekend we looked at the actors in this intricate dance. But that’s not all we found. So don’t forget to come back this weekend for the final piece in the puzzle. Don’t forget to let me know your thoughts on this weeks content and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Draws the Eye

Welcome to Thursday night where tonight we look at what draws the eye in the castle! These little things elude to the overall plot, the twist and the extra little bits that make this adventure fun. However this can’t be all. We have a few other things to explore, some to reveal this weekend and some things below to go through tonight. So let’s not spend time away from the main event and let’s roll into tonight’s adventure!

Draws the Eye


The bedroom

The Kings bedroom – created in NightCafe

The kings bedroom is well lit with a table to one side of the wall. A tangle of fine sheets cover a large bed opposite it and a wardrobe lies open with a mixture of men’s and women’s clothes. Next to the bed is a chest that is mostly covered by a blanket.

The desk is well made from dark wood and brass. On top of it lies several papers in various stages of being written as well as an open ink bottle and quill. The rug that covers the ground is comfortable and a quick glance reveals that it would be quite expensive.

The dining hall

The Dining hall – created in Nightcafe

The cacophony of sound that comes from the dining hall is immense. In fact it is so loud in here that even without the masks muffling the sound of peoples voices you need to lean into people to hear their conversations. The King and Queen sit at the end of the table in masks as guests come to greet them. However peaceful it looks there are some obvious guards dressed and scattered amongst the guests, almost too obvious. In fact if anyone with a keen eye for these types of things cared to look they would notice that there are many things that are out of place. However despite these things that draw the eye the room is merry. The table is well stocked with food and drink and the company is overall pleasant.

Thanks for joining me tonight for some additional content. With this week somehow coming to an end I want to thank you all for joining me this week. Now don’t forget to come back each day for the rest of this week as wrap it up. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Captain Parks Request

Another Wednesday has come and this week I welcome you to read through Captain Parks Request. This week the king, his maid and his friend Park attempt to set a trap for would be assassins and thieves. But Park has his own agenda which . So sit back, grab a coffee and let’s roll into tonight’s adventure!

Captain Parks Request


Park looked the adventurers in front of him and nodded. They will do nicely. “Thank you for agreeing to meet me. I was not sure if adventurers of your stature would be willing to help without any forewarning. I hope that the guards approaching you did not alarm you but we are in need of a group of your capabilities.” Park said as he purposefully took off his gauntlet and ran his hand through his hair. “The King, my friend, is mad. Ever since he was attacked by a magic user years ago his mind has been addled. I believe that he is either hiding something or something has cursed him and keeps his mind prisoner.” he paused as he wiped his eyes.

“What my request is is twofold. I need you to fulfil the kings request and act as a hidden guard and look for a killer. But I also need you to sneak into his chambers and search for evidence of witch craft or sorcery. The room will be unguarded but the guard, my men, will be busy guarding the party.” Park said, a twinge of guilt at the betrayal of his friend panged his heart. But this was for him and for the kingdom. He had justice in his heart and believed that this was necessary.

“You will be rewarded, once by the king and once by me once you have searched his room. What say you?”


Now… Park isn’t a pad person, but what he is doing is close to treason. He knows this so he needs to have some scapegoats. Enter the party. Employed by the king and employed by him to investigate the kings madness, or so it seems.

Thanks for joining me tonight. Don’t forget to come back each day for the rest of this week as I develop the scene and tests that we will go through this week. As we expand the adventure more I hope more details will be revealed, except one… that one is a secret for the weekend. Don’t forget to set aside some time for your tabletop this weekend and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Guests of the Queen

Welcome to another night where we look at the potential NPCs of the week and this week we are meeting some guests of the queen. Well to be more exact we have a maid, the King, his guard captain and our devious assassin-come-thief. Now without getting too deep into the plot tonight and giving it away, let’s roll on with the adventure!

Guests of the Queen


Now the queen had a cunning plan in coming up with the masked ball. This enabled the king, is guard and one of the maids to pose as each other. Park would pretend to be the King, a maid, Este, would be the queen and the king would pretend to be the guard. The kicker, the party are unaware of the ploy being undertaken as to ensure that its believable.

Maid – Este

Maid Este – Created in Artbreeder.

Este has worked in the castle for some years now and attends the king and the empty bedroom where the queen is meant to reside. Despite looking young Este had elf blood in her ancestry and has seen more winters than many in the castle. Despite her station, the King and Park have grown to trust her and her ability to sense the intentions of people.

King Joseph Daroan

King Joseph Daroan – created in Artbreeder

No one would dispute the kindness that King Daroan has shown the people of the kingdom. Elected king after he defeated the previous king, a tyrant, he fought for the people and is known as a capable warrior. However with the battle for his crown over many attempts at his life had been made and one such one a few years ago left him not quite the same. Since then he started to celebrate his wife’s birthday, and refer to her being present in all things. Despite this the people are fiercly loyal to the king.

Guard Captain Park

Guard Captain Park – created in Artbreeder

Present when Joseph Daroan defeated the tyrant and principally responsible for the prevention of the majority of the attempts on his life Captain park is the kings oldest friend and ally. Despite the apparent decline in his mental health and sanity Park remains loyal to his friend but has faced his anger a few times when he questions his wife’s existence.

Lark Grundfello

Lark Grundfello – created in Artbreeder

Little is known about Lark, however he is one of those attempting the both murder the king and queen as well as steal their greatest treasure during the queens birthday feast. Lark however would tell you that the King is not what he seems and that he is a freedom fighter coming to rid the kingdom from a ruler that is corrupt and twisted by the foul powers that once tried to kill him.

Thank you for joining me tonight and looking at the NPCs I have created for this week. With half the adventure tied to the mystery behind the queen and the assailants I needed to try and keep tonight’s content brief. However, you wont have to wait long as tomorrow night we will investigate the plot further.

I hope that you will join me for the next few nights here as I expand the adventure further. In fact I still plan to have a bit of a surprise this weekend so make sure to come back for that as well. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Kings Hidden Queen

Welcome to another week at my tabletop where this week we are looking at an adventure that features the kings hidden queen. Normally with a quest giver you have someone, something or somewhere to meet, retrieve or be. This week we have someone giving us a quest for someone who doesn’t exist, well sort of. Now here’s the kicker. The quest giver is a king, a queen-less king, but for years he has organising a great party, a feast for everyone in his kingdom to come and celebrate his queens birthday, yet his subjects believe he is mad as they have never seen this queen. However this year he has sent out a separate invite – one to heroes to protect his queen as he believes that there are those among his subjects who wish his queen ill.

Well all relationships are complex but a mad king with an non-existent queen takes the birthday cake. Well, kind of, not really. Intrigued? Well let’s grab a cup of coffee, sit back and roll into tonight’s adventure!

The Kings Hidden Queen


King of Rueven before subjects – Created in

The king stood in front of his subjects as they gathered in the square beneath him, his worn but strong hands gripping the railing to the balcony he stood at. “My beloved subjects of Rueven,” he stopped as the cheering erupted from his subjects. Gesturing for them to stop he continued, “as you know every year I throw a feast for the kingdom to celebrate the birthday of my queen, our queen. This year is no exception! Come, be merry for under the full moon we will feast, be merry and celebrate queen Celeste!” His voice bellowed forth across the people down beneath him. Another chorus of cheering and rejoicing erupted from the crowd.

“My queen has a request, this party will be a masked festival. There will be games, contests of strength, agility, wit and talent. Everyone will be masked and no one will be treated any different – everyone is equal for this day. You will be invited to dine at the same table as I and the queen and we shall enjoy the feast as one people, one kingdom.” he stopped as the murmuring began in the crowd. An awkward moment passed before somewhere, someone in the crowd began to clap. Soon the single sound of applause grew to a thunderous racket and his people were celebrating the idea of the festivities this year.

The Queens Request

As he stepped back from the applause he walked, alone, past his guards and attendants “Park, a moment.” he requested as his guard captain walked nearby.

“Yes sire, what can I do for you?” he asked, looking around for the queen out of habit, the one no one had seen.

“I believe that we may have some trouble with this event. The queen’s life has been targeted and we intend to catch them in the act. I need you to seek out adventurers. A group that can blend in with the crowd and act as castle staff to apprehend the would-be assassins. We can only trust you in this.” he said as he gripped the shorter man on the shoulder.

“Yes but sire,” he hesitated, apprehensive if his words would bring out his king’s rare but famous anger. “Will the queen be present this time? She hasn’t been present, ” he picked his words carefully “for some time now.”

The king smiled, “she is always present. Don’t play games now Park, you know how my queen likes them. You may end up playing her games and not having time for yourself if you keep it up. Now we have a party to prepare and you have adventurers to find.”

“Yes my king.” Park said, his face hiding his sadness at the state of his king’s sanity.

The king walked through the other housekeepers and guards, sighing as he rolled his huge, broad and muscular shoulders. “Are you sure of this, my queen?” he asked under his breath. “If you believe someone is after you, are you sure you want to make it easier for them to sneak amongst us?”

“Yes, I am. I do love these games.” his queen’s voice came in response, like a gust of wind in his ear.


Games. This week is about games that we play and none out-play the queen of Rueven. Just because someone is never seen or never heard doesn’t mean that they aren’t present. This week is about uncovering who the assassins are, if there are some, and working out what they are really after. After all, if the whole kingdom believe the king to be mad and queen-less then why would someone want to risk killing something that isn’t real.

This is just the beginning of a week. I may also have another surprise this week to come later this week so keep an eye out for perhaps a double-event weekend. So don’t forget to come back each day this week for the King of Rueven’s party and for this weekend. I hope you enjoy what’s in store for this week and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Pocket of NPCs – Tactile assistance concept

Welcome to a end of week wrap-up and tonight I drafted something up which is the Pocket of NPCs. This is a tactile DM/GM assistance concept that looks to fix a problem I have and I believe many DMs, new and old, would also have. So as a concept art I will see if I can get kick this off into something more as its just a template for now (its perhaps a bit dark) so we will see how I can refine it.

Pocket of NPCs – What is it?

Simply put its a Large format card (Tarot card for those who want to compare the size – think deck of many things…) that has a image, name, brief background, roleplay advice bond and flaw for any one NPC. The problem we have as DMs face on a session by session basis is that we can not predict or control what the players will do. Nor should we. But this leads to situations where they end up on a street, building or place where we didn’t plan for them to be and what’s worse, talking to someone we haven’t made up yet.

Enter the Pocket of NPCs. Slyly draw one card, rolling for sleight of hand and deception. Describe the face you see in more depth (redraw if you need a different gender or race) and then note down the how to roleplay this NPC part. The background, bond and flaw will come into it more as the conversation continues but a brief few lines of text can save you on the spot.

The party can then choose to invest more energy into this NPC interaction and you can expand from the introductory part in front.

Format of the Pocket of NPC cards

The first thing you will see is a colour image of the person you are describing. Then the name, background and more info is provided. The idea is short, sharp notes a brief history to bring up if the situation warrants and what they would be suited for.

NPC Card – front

The back is just a snappy logo, neat right!?

NPC Card – Back

Where to next?

Pending if this would be seen as useful this can be expanded to have additional information on the card itself. Accents (if people want to have a go at that), nervous ticks, trinkets they have, notable characteristics or mannerisms and so on.

The next step of this is using the random NPCs to help facilitate one-shots. However, they would need to probably have a class, Villain, bystander, antagonist, quest giver or something like this. This may be something that’s identifiable oh the back of the card for quick reference and to save re-draws or hunting through the deck for a specific NPC. (But there is nothing wrong with that!)

This also opens up other tactile assistance concepts like cards for plot hooks, secondary hooks, location, item/macguffins etc. which means we could randomly generate a oneshot from cards alone. This is something I may look into.

Closing thoughts

Now… The ease of repetition for this is simple. Artbreeder and produce creator owned images that you can download, in decent resolution. In fact after doing this for years I have a library worth of portraits for. The best thing is that to create a new NPC it doesn’t take much time either, and it can be quite fun. However, it’s is still a lot of work to make sure that there is versatility. And the above mentioned software/UIs don’t handle non-human races that well. I have tried (the aarakocra still haunt me).

A bit of a fun one tonight. If you are looking at some one-shots check out the growing library I have of Zines – or have a look through the archives.

This week we will be looking at another Oneshot adventure so don’t forget to come back each day this approaching week. I hope you enjoy what I have in store for you this week. And finally, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Cult of the Forgotten

Tonight and I have created another zine for this weeks adventure, the Cult of the Forgotten. This adventure can be used system agnostic as we explore other RPGs out there other than D&D. So please adjust to what ever creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube currently provides the stat-blocks for creatures in this adventure.

So I hope you enjoy this weeks adventure, the Cult of the Forgotten. If you like this format please let me know and I hope you enjoy.

Cult of the Forgotten


Shirkwall- Created in

The warm sun and coastal breezes from the bay refreshed the party as they gazed at the city. The city of Shirkwall was a conundrum. Known as a city of progress and for its great universities and colleges it was contrasted by the ties to the old. Ancient ruins decorated the edges of the city and people of many religions swarmed around the multiple temples. While amongst the religious crowd and the peddlers that celebrated the city’s rich history lay people preaching discovery of truth and facts.

Science and the study of the world was cementing its influence in the city of progress. However while these studious folks preached their ideals another power was growing. New religious groups had begun to pop up and none more prolific than the Cult of the Lizard. Although peaceful they were seen as a fanatical religion that proclaimed the end of days was fast approaching.

The city of Shirkwall is a mystery that awaits the discovery of an age.

Shirkwall Market

Shirkwall Market- created in

The city of Shirkwall has just about everything that one could imagine. Colleges of lore and study, markets filled with exotic and common wares and items. Many temples dedicated to deities and gods to not discriminate against those with faith as well as many houses for both commoners and upper class families.

However as the city expanded more of its history, the ruins of a lost civilization got gobbled up and more of the relics, statues and items found amongst the ruins ended up on market street. With the city expanding from a compact core, centralised by an immense obelisk, the different parts and cultures of the city mesh and mix amongst themselves to create a sort of organised chaos. Overwhelming to those not used to civilization or even the city itself. 

Taverns of Shirkwall

The greasy hog – from my Tavern collection created in

A collection of tavern images…

The Risen Behemoth

The Risen Behemoth; Allosaurus Skeleton – created in

PDF adventure – Cult of the Forgotten

Thanks for joining me tonight for another Zine. Next time you get a party together consider running this adventure and I hope that you enjoy it.

I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Raised Behemoth

Welcome to another fight-night Friday and tonight we look at the the hyped up sensation that is the Raised behemoth. This week is again, apologies for two weeks in a row, undead! I can hear your cleric players rejoicing but I can assure you that this one is no walk in the Jurassic park. Not one bit… Bite… no bit was correct. Ok enough terrible puns. Soo… let’s sit down, grab a coffee and get on with the adventure at hand.

The Raised Behemoth


A sacred ritual, backfired.

The bodies of the cultists littered the floor. Most of them ripped to shreds as the necromantic energy still pulsed from the dais and massive altar. The ones that they saw shambling around the room looked to be the ones that got off better. Body parts littered the room, something had made a mess of those who had failed the ritual. If they wanted to stop the magic from the ritual from progressing they had better stop it and fast, but there were the zombies to deal with first. Then and only then this ritual that creates “The Raised Behemoth” as the city guard’s prisoner at the start of the descent would be stopped.

Zombie – sourced from tetra-cube.

The Raised Behemoth – Allosaurus Skeleton

The scraping of something large and hard resonated down the ancient stone hallway in the darkened crypt. The unnatural presence that washed over the party from the beyond the smashed crypt door, within the dark gloom almost made the bodies from the cultists in the previous room almost pleasant. As something rushed forward the reflexes of the party took over and they dived behind one of the supporting pillars. A mass of magically imbued bones crashed into the space they were a heartbeat before and the undead mass screeched across the stone floor until it hit and collided with the dais.

Paper and splinters of wood rained down but the creature stood on two powerful back legs as bony forearms helped right it. A huge lizard, monstrous in appearance with the flesh long rotten away. Hardened bones, fossils they had heard them called once, created this giant creature. A terrible, dreadful king of all lizards.

Allosaurs Skeleton – Created in Tetra-cube.


Oh boy, this will be fun. The whole theme for this week was the story my delightful daughter dreamt up for me. A city next to a great dinosaur graveyard where when the magic moon shine the dinosaurs come back to life and eat everyone. I swear she is a sweet angel – but the creative apple doesn’t fall far from the tree.

The Allosaurus is a beefed up one, the largest skeleton they had found, the strongest magic imbues it in a temple that was dedicated to it. This creature is not something for the faint of heart and its the first major boss that I have whipped up this year. It also gives me an excuse to brew up something relatively from scratch and throw a bunch of legendary actions onto a skeleton!

Thanks for joining me tonight as we prepare to wrap up this journey. Tomorrow I will get the final zine PDF out as I will also be going to take some of my adventures to the local D&D group to assist new DMs. Don’t forget to come back for that tomorrow and as always, don’t forget to roll with advantage,
The Brazen Wolfe