The Party of Six – Core Threat

This week I have had a total of Two D&D sessions in which Nyxara Cinderthorn is my PC for the campaign and Tonight I wanted to touch on how this adventure started with The Party of Six – Core Threat campaign.

The Party of Six – Core Threat

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The Party of Six – Core Threat – Created with a mix of Copilot AI and a lot of photoshop.

Nyxara, an elven sorceress guided by the cryptic whispers of the gods, ventured deep into an ancient dungeon, certain that her magic would protect her. Yet, fate had a different lesson to teach. The Weave abandoned her when she needed it most, exhaustion gripped her limbs, and a goblin’s wild strike shattered her staff, leaving her defenceless.

But the dungeon wasn’t the only force at work that day. Just as the goblins closed in for the kill, Sykel, a Goliath fighter of unparalleled strength, stormed into the chamber. His blade cut through the chaos, his sheer presence sending goblins scrambling in terror. With his intervention, Nyxara seized the moment to retreat, humbled but alive, determined to reclaim her lost power.

As they left the dungeon, they discovered an intriguing parallel – Sykel sought to uncover the origins of dungeon creation, believing they held ancient secrets, while Nyxara was convinced that the gods themselves had ties to their depths.

However, destiny wasn’t done meddling. A wrong turn led them into a dense forest where the trees shifted as if alive, twisting the pathways into a deceptive maze. Even Nyxara’s elven instincts were no match for the unnatural terrain.

Enter Marelynn, a Tiefling Ranger, who had spent days tracking the forest’s bizarre transformations, suspecting a link to the forgotten cataclysm that had shattered the world long ago. When she stumbled upon the lost duo, she not only guided them out but also found herself drawn to their quest – if the dungeons held echoes of a lost era, perhaps they held answers to nature’s unrest as well.

Their journey soon brought them to battle. A blue Dragonborn monk, Auren, was engaged in a fierce fight against a gang of bandits, desperately defending a collection of ancient tomes. Though skilled, she was outnumbered. Sykel crashed into the fight like a force of nature, scattering bandits, while Marelynn picked off retreating foes with her bow. Nyxara’s sorcery struck down a fleeing thief, and Auren, now backed by capable allies, unleashed a flurry of blows that left the remaining bandits sprawled unconscious.

Then, from seemingly nowhere, a voice floated into the aftermath – chill, melodic, and strangely profound. A man in flowing white robes approached, surveying the fallen bandits with a serene expression.
“Whoa, dudes… rough vibes here.”

Chad, the human cleric, knelt beside the groaning bandits, murmuring about the cosmic balance and the universe’s need for kindness. He believed life was sacred – be it a warrior, a thief, or some dude who just made bad choices. With a lazy flick of his fingers, divine energy mended Nyxara’s broken staff.

When asked why he had wandered into the woods, he grinned, brushing dust from his robes. “Oh man, I was on, like, this totally righteous quest, y’know? Looking for the herbs that’ll bring me closer to my deity – like, divine enlightenment through nature and stuff.”

Marelynn and Nyxara exchanged amused glances but helped him gather his mystical herbs anyway. Despite his dreamy ramblings, Chad had a wisdom about him, an intuition that made people trust him – even if he smelled vaguely of incense and mystery.

With their newfound camaraderie, the five made their way back to town, sharing stories over a meal, the bonds between them solidifying.

Yet, their tale wasn’t quite finished. As they neared the city, an unseen presence lingered at their backs—a hooded wood elf, clad in a bird mask, trailing them with quiet intent. When they stopped, preparing for a confrontation, she merely tilted her head and spoke.

Missulena, Lena for short – had been watching them, searching for something unspoken. Though she realized they weren’t exactly what she had been looking for, she saw something in them—potential, purpose, power.
“You people might just be onto something,” she mused, adjusting her mask. “And I’d rather be on the side of those shaping the world than watching from the shadows.”

And so, the Companionship of Six was formed – an unlikely collection of warriors, seekers, mystics, and wanderers, bound together by fate, curiosity, and just a little bit of cosmic luck.


Thanks for joining me today for a different change in pace. With the DMs and Parties Blessing I will add more to this in the future but a bit more of a creative spin on the content tonight with this one. Tomorrow it’s back to the normal schedule with the end of week Zine coming here. So don’t forget to come back for that and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

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