Investigating Snowtown

The fifth day of Dice-ember brings us to the party investigating Snowtown. Tonight the party investigate the town during the daylight hours and uncover something quite disturbing. So sit back, make yourself a hot coffee and enjoy the festivities!


Investigating Snowtown

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As the party levered the door open and crept out the bright morning suns rays reflected off a fresh blanket of white snow. Gone were the creatures from last night and only the occasional pile of snow, twigs and stones remained in near piles around the town. Moving from door to door the townsfolk crept outwards as the party began investigating Snowtown in full.

There was no sign at all. No foot prints, tracks or traces of the frosty reception they received the previous night. Where wild or malicious creatures would attempt to get to their prey through doors or windows these creatures did not. There was no sign of forced entry, attempted or otherwise on any of the buildings nor fresh scratch marks on doors or windows. As the smoke rose from the chimney stacks in each house, a sign of how cold it was outside and inside the buildings of this town, the party were left looking east to the woods.

The pine woods were dense and dark. Even the brightening sky seemed to be unable to penetrate these woods that grew at the top of a hill and while the town was coming alive once more the party set off to investigate the woods whilst breakfast was being readied. The trek to the woods was difficult but the thick cold clothing that the villagers provided them kept the chill at bay. The trek uphill through shin deep snow made the trek more difficult but all was peaceful on the hill.

The Forest

As they came closer to the forest the darkness, branches and leaves made the forest seem alive and whilst above the snow covered fields the birds sang and welcomed the dawn the forest remained silent. As the party came closer to the forest the shapes between the trees started to take form.

Dozens! Scores even of snowmen were standing in the shadows of the trees, unmoving but focused on the town. As the party came closer to the treeline the stone eyes seemed to stare into their souls and the crushing silence hit the party like any true strike could. After a few moments of staring and investigating the snowmen they noticed that amongst the compressed snow bodies fragments of cloth could be found. Similar clothing to what they were wearing now.

Looking from construct to construct they edged closer. As soon as the party left the sunlight and drifted into the shadow each and every head from the snowmen swivelled in their direction. Suddenly inanimate constructs of snow moved like lethal predators and moved towards the party at a frantic pace. Stumbling backwards into the sun and down the hill as fast as the snow would let them they retreated. But as they glanced behind them the snowmen had ceased moving and were once again frozen in place amongst the trunks.


Setting the scene for this weeks components we find ourselves with spooky, sudden-moving constructs in the shadows of nearby trees. A slightly horror inspired adventure for this years Dice-ember but one that I promise will be rewarding. So don’t forget to come back each day this week and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Notes on the Snowman

Another night has come around and tonight we are looking at Albazhar’s notes on the Snowman. That’s right the mad-scientist mage is back this Dice-ember and he is bringing with him more study and notes on the curiosities we find our selves surrounded by. So without any further waiting let’s get on with tonight’s write-up so sit back, grab a drink and read on!


Notes on the Snowman

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“The Snowman are crude, unintelligent and fragile. However as I watch them move around the frozen environment from where they are constructed in I find myself remembering the first constructs I made. They were vastly superior but there is a boyish charm to these automations that I brings back fond memories” The mage put his quill down and watched the creature moving through the snow covered field.

As it moved by rolling its lower orb-like torso component it was looking around. It was searching the white, greens and browns for something. As its head rotated the cruel mockery of a smile was revealed, little stones dotted its mouth like cruel teeth. Albazhar grinned as he took further notes on the Snowman.

“It’s body is constructed of compacted snow and twigs to bind them together. When it stands still its almost indistinguishable from other snowmen that children and adults create in the colder months. Its several large snowballs can move independently and as such it can be frighteningly fast and nimble.” The mage clicked its fingers and one of his own creations, a flesh golem, dragged a goblin servant, who protested with high pitched squeals, towards the portal that led to the pocket dimension.

Hunting

As soon as the green flesh of the goblin hit the white snow the head of the snowman swivelled in the direction of the creature. Slowly it began to roll towards the goblin. The goblin had scurried behind a log and was currently crawling towards a tree to climb. The snowman slowly edged in the general direction of the creature silently. It paused occasionally for minutes to look like an inanimate object.

Albazhar took notes, his hand a blur with his owlbear quill as he watched the moment the snowman came within sixty feet. Instantly the head stopped swivelling and faced the goblins position. Its constructed hands moved forward, one large club like branch and one that had talon like twigs that stretched out towards its prey. The goblin squealed and raced towards the tree that was twenty feet away. The Snowman shocked the mage as it moved with such pace that it bet the goblin to the tree. The moment before it ripped the screaming humanoid apart the mage snapped his fingers and a wall of fire appeared between the snowman and the goblin.

The snowman paused before hastily moving in the opposite direction of the fire, its head swivelling as it searched for prey away from the fire. “Interesting. The creation of this automation looks to have given it some degree of limited blindsight. It dreads fire, which is no surprise based on its construction of ice that melts and twigs that burn. However it is surprisingly fast and vicious. Perhaps I can improve upon this creation with a new model.” he jotted down his notes next to the arcane glyphs and phrases in the book.

“More research to be done.” the mage clicked his fingers to get the flesh golems attention. “Retrieve the goblin for me. I need it for another set of tests”.


I am glad that Albazhar has returned. A long lasting wizard and figurehead of general wrong-ness in my adventures he has returned for Dice-ember again. Don’t forget to come back this week as we expand upon the adventure. Also, as usual, don’t forget to roll with advantage,
The Brazen Wolfe

Catalyst

Hello and once again good evening all; welcome to the the third post of Dice-ember and tonight we have a look at our antagonist for this month. Tonight we look at the Animators Journal Catalyst – the triggering event that sets things into motion.

So sit back, grab a drink and read on!


Catalyst

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I was weeping the moment I closed the door behind me. This wasn’t the first time I have been ignored or scorned by the stupid residents of the sleepy town of Snowtown but this time it hurt more. But they will listen. My craft takes what is most abundant in this stupid area and makes it useful. I have the power to make their very hills alive with creatures they can control. With servants and things that can help them toil the fields, hunt game and even expand their village. But they laugh. Oh perhaps the little wooden figures I have shown them aren’t as impressive but my dolls are still useful.

These villages don’t have the vision that they need to survive in this world. What’s to make matters worse is that Mark Kenderson rejected my affections. After I proclaim my attractions to him in private and he seemingly was interested; Well that’s why the journal entry is missing from yesterday… He calls me a harlot and gets me thrown from the town square.

I need this. I can’t live poor any more. These villages, these stupid residents of Snowtown will need me. Mark my words the moment someone realises the gold mine they are living around and ignoring they will be attacked. They will come running and begging for me to aid them. Oh Journal, then I can save them.

Perhaps they just need a real demonstration. I will ready the Twigmen for tomorrow and go make a proper demonstration. Maybe after that they will listen to me.


Another night, another Dice-ember post. Tonight we looked into a page from the Animators Journal and the catalyst of this months adventure. Tomorrow we will bring back an old friend to give more insight into the situation, one that visited this time last year, and from there on we grow and shape this adventure. So don’t forget to come back each day of Dice-ember and I will see you tomorrow night… Oh and don’t forget to roll with advantage,
The Brazen Wolfe

Animated Snowman

Hello and good evening all. Welcome to the the second post of Dice-ember where we look at the Animated Snowman. This month is shaping up to be quite a chill one indeed and while my country warms up for Christmas the other half of the world is getting colder.

So sit back, grab a drink and read on!


Animated Snowman

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The Animated Snowman are slow unless they are on a roll. About as fast as a halfling or dwarf when they are hungry and sprinting.

The creatures themselves are ferocious and bloodthirsty when near the living and as long as they can sense the warmth in them they will hunt them down. However, they wont move through doors for some reason.

When the creatures stand still they look as if they were cheerfully created by children. However when warm blooded creatures draw near their evil disposition is revealed.

Created in tetra-cube

Thanks for joining me tonight for the second night of Dice-ember. Don’t forget to come back every night this month for Dice-ember as the Animated Snowman aren’t the only things causing havoc in Snowtown town… See you tomorrow night and don’t forget to roll with advantage,
The Brazen Wolfe

Snowtown Town

Hello and good evening all. Welcome to the the first night of Dice-ember! Tonight we look at one of the maps that I will refer to as Snow Town for the time being. Snowtown Town is where our party will find themselves looking into the nightmares of the night where snow constructs stalk

 


Snowtown Town

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Snowtowns Town Map

Created in Inkarnate

Now to set the scene yesterdays dice-ember post…

Dice-ember

The town up ahead looked peaceful in the distance with its slate roofs covered in fresh snow. The sun was high in the sky and the party was glad to be heading towards a town. Judging by their current pace, via back of a farmers wagon, they would make it there just before nightfall.

“A the town of Snowtown. A cosy little place” the man up front said as he urged his horses to go further up a hill. As they moved higher up into the hills towards Snowtown the weather changed with their progress. Soon snow started to fall and the weather outside made it necessary to put the canvas roof over the wagon for the party members to stay somewhat dry.

Night fall

The snow crunched underfoot as the party strolled into the town. The eerie quiet of the town only broken by the caw of a night bird or the squeal of a rusty sign. As they wondered around the city centre a shadow moved towards them. Raising the torch high the person, covered in snow shuffled towards them like a white ghost. It wasn’t until the figure was within ten feet that its true nature was revealed.

A creature made from snow, pitch black eyes and rotten fruit vegetable was hanging from its nose. As it reached out towards them with shattered ticks and bones for arms a rock smashed through its head, sending the body tumbling to the ground. “Run!” a voice called from a building as the party ran towards the building.

Racing towards the building they dashed through the snow, through the door and slammed it closed behind them. “Don’t let those things touch you. They drain the warmth from you and you soon join them in their frozen march.” the old man said with a shaky voice. “They wont come towards the houses but don’t want anyone on the streets after dark”.

The party made to check the door when they heard the thudding of something heavy on the snow outside. “Shh. That’s the other thing. There is something else. It begs to be let into your house. It appears as a jolly, kindly man and those who let it within their homes are found dead.”

The party huddled around the fire as the creatures outside continued their frozen march.


Thanks for joining me tonight for the first night of Dice-ember! Tomorrow we look at the visitors we have seen in Snowtown town and what they could potentially mean for our party. So don’t forget to come back for this and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Reign of Shadow

Good evening all and welcome to the alternative ending if the party was unable to defeat the Shadow in its keep or, if they decided to not go over the seas with Kyoko. We also will look at the plot for Dice-ember!.

 


Reign of Shadow

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The grass crunched under Kyoko’s feet as she dashed across the street towards the broken crates and boxes opposite her. Throwing herself against the wall of the building she looked around to make sure that no Oni’s or Spiritfolk or beasts had spotted her. Satisfied that she was in the clear she crouched low and hurried down the street, sticking to the shadows as much as possible in case another of the Shadows minions were watching without dark vision.

Moving into one of the buildings she paused to let her eyes adjust to the darkness. Using a broken drift globe shaft to light the way she moved about the dark room. Eventually she found the mat and crate she was looking for she lifted it on well oiled hinges and quickly moved down the revealed steps. Carefully closing the hatch behind her she moved into the carefully dug tunnels and moved silently towards the outskirts of the city.

Refuge under the wall

After ten minutes of walking to came to a door that was reinforced by iron. Taking the broken shaft from the light producing trinket she put it through a hole in the door and waited. Slowly the handle turned and on the other side a stout man greeted her with a broad grin.

“We thought you were lost to us Kyoko. When the others returned without you we feared the worst.” the man said.

“Jokrum. You worry too much. We had to split up as we had a hunting party of Oni discover us. They followed me but lost the others.” She responded as she worked through the door and into the refugee town.

The town it self was constructed in some of the emergency bunkers under the walls. The walls were mainly controlled by the Oni now but with all the stone and soil above them they never noticed the Harimasu people living under the wall. Walking along the tunnel she greeted and handed out the raided supplies to the people she cared for. Her father, and his troops were elsewhere defending the last bastion of the people of Ryokughan. She, however, was captured by the Shadows servants and rescued by the people of this bunker. These survivors were either too old, young or sick to make the trek to join her father and they needed her.

For now they were surviving and it was because of her that they were able to survive for so long. So until help arrived they were to wait here, in the gloomy depths under the wall and wait.


Dice-ember

The snow crunched underfoot as the party strolled into the town. The eerie quiet of the town only broken by the caw of a night bird or the squeal of a rusty sign. As they wondered around the city centre a shadow moved towards them. Raising the torch high the person, covered in snow shuffled towards them like a white ghost. It wasn’t until the figure was within ten feet that its true nature was revealed.

A creature made from snow, pitch black eyes and rotten fruit vegetable was hanging from its nose. As it reached out towards them with shattered ticks and bones for arms a rock smashed through its head, sending the body tumbling to the ground. “Run!” a voice called from a building as the party ran towards the building.

Racing towards the building they dashed through the snow, through the door and slammed it closed behind them. “Don’t let those things touch you. They drain the warmth from you and you soon join them in their frozen march.” the old man said with a shaky voice. “They wont come towards the houses but don’t want anyone on the streets after dark”.

The party made to check the door when they heard the thudding of something heavy on the snow outside. “Shh. Thats the other thing. There is something else. It begs to be let into your house. It appears as a jolly, kindly man and those who let it within their homes are found dead.”

The party huddled around the fire as the creatures outside continued their frozen march.


Thanks for joining me tonight. Tomorrow night we will look at a potential alternative ending for the campaign, if they fail, and prepare ourselves for dice-ember!. Don’t forget to come back for this and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Shadowed Edge

Tonight we look at a very different NPC, tonight we look at the Shadowed Edge – a sentient blade. I tend to stay away from sentient weapons as they are another NPC for me to juggle and manage but this one feels different. So sit back, enjoy and later on we will investigate other sentient weapons and items.

 


Shadowed Edge

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This is a unholy blade as once a noble spirit that drifted in neutrality between the shadowlands and lands of men. This didn’t last long as the Shadow quickly tainted the creature and tortured it until its mind split. Now a fraction of what it once was the creature that dwells within this blade corrupts the body of any it touch.

The condition I would impose on the party member who uses this blade is that they would need to make a Charisma save vs dc 10 at the start of every week. If they succeed then they are currently in control of the blade and despite its influence they are sane. If they fail they slowly start to assimilate the personality of the blade starting with the Personality trait, then the Ideal, Bond then Flaw for each additional failure. At which point they have disadvantage on all future checks.

If they succeed after obtaining one of the personality traits of the blade they roll back one stage. ie. From Bond to Ideal then to Personality trait then no changes.

Every month that they are attuned to this blade the DC increases by 1 to a max of 20.

Becoming unattuned removes the ability to hear the weapon and utilise any of the benefits from it.


Thanks for joining me tonight. Tomorrow night we will look at a potential alternative ending for the campaign, if they fail, and prepare ourselves for dice-ember!. Don’t forget to come back for this and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The End of Shadow

Tonight as we head further closer towards the conclusion of this yearly adventure with The Defence of the Wall. This month we have a level 10 adventure and at the end of this adventure we will be wrapping up the 11 month campaign..

As with usual Pages 1, 2 and 3 are content pages, the description, flow, random tables, etc. and such that you’ve previously seen.
Page 4 contains all NPCs and portraits to help the DM describe them and a bit about them to help play them out.
Page 5 will be stat blocks and map(s) – all that D&D encounter goodness that you want.

Now I will assume you have read the entire post which has had some bits modified over the months content. Now including the original content, and some bits added this is a smaller than normal length, only just making 7101! words long. I really do appreciate the time you take to read through these end of month adventures.

All Maps were made in Inkarnate using their Pro license, Art was created in Artbreeder and the statblocks were created in Tetra-cube AND the balancing of encounters is a mixture of experience and the guides found at Kobold Fight Club.

Don’t forget to come back next week and, as always, don’t forget to roll with advantage,
The Brazen Wolfe


Part 1 – Pursuit of the Oni – 244MoPuOTOn

With the retreat of the Oni and the cracking open of the mountains peak the party woke up feeling refreshed. After the defeat of the ice queen and defence of the wall against her magic the wall guard offered them the best room and comforts available to them. Four walls and a bed each.

In the morning the party emerged to find the wall quiet. The land beyond the wall was even more so with only the occasional movement at a forward base camp the shadows minions had on the ridge further towards The Shadows Throne. The oni and their slaves, the Butatō, were the only things that could be seen as left over from the battlefield. The Spirit folk and other creatures that had been fighting the party and the wall guard had disappeared which gave the wall guard a day of repairs to the wall.

“Message from the General. Lord Toshio was found dead in his tent and his troops had surrendered. Apparently they have all claimed enchantment and enthrallment from the Yuki-onna and the warriors claim that Lord Toshio took his own life when he heard his wife had been killed.” The messenger from the general recited to wall captain Hou and Kyoko. “The General has begun to detain and question the Toshio troops but Lord Harimasu has pardoned them on condition that they return to their homelands and begin to broker peace between the two families again. The general is on his way here to make an attack on the mountain. He will be here in two days however he needs what ever intel we can provide him.”

Kyoko frowned at this and asked for a map of the battlefield from what the scouts had been able to map out. “This camp of Oni. How defended is it?”

“We estimate that it would be a few dozen Oni, their leaders and slaves at a minimum. A frontal attack would go poorly but if there is another way that we can get the intel without risking more lives or leaving the wall undefended then I am all ears.” Captain Hou replied as he pointed towards the map, indicating where he would suspect the intel to be kept.

“Sir, I volunteer to lead the operation to retrieve the intel.” a voice said from the door. Wall Guardsmen Gin Seng stood there looking determined and fatigued. “I’ve grown up training to fight these creatures, to defend this wall. If I can help finish the war then I want to be involved… Sir.” he added with a moment hesitation.

“This mission is too crucial to leave it to one person. But too difficult and risky for a large scale attack.” Kyoko said as she nodded to Gin Seng.

“Perhaps these heroes from across the sea would be able to be of assistance once again?” Kit Hou said as she smiled at the group. “They seemed to have saved half of Ryokughan already from the Oni and the Shadows influence so what’s one more mission?”

General Hou frowned at his daughter. “We put too much pressure on them. They have done enough. We can not rely on them forever and I fear that there may be worse things up in those hills which we just haven’t seen yet.”

Kyoko smiled to the party. “It’s up to you. But we may need help distracting the main force if we were to send in a smaller group of wall guard to retrieve the intel. If you can help with either endeavour I would feel more confident in our success. The entire Oni force would know of you by now and surely they would want to have a chance at gaining the Shadows favour by attempting to best you in combat.”


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“Sir, I volunteer to lead the operation to retrieve the intel.” His voice echoed in his mind as he looked over the battlefield. In four hours the sun would begin to set and he would begin the mission.

As he looked across the soldiers clearing the battlefield of their dead and piling the enemy corpses onto a pile he called out. “Place the spiritfolk in a separate pile. They dont burn their dead with the Oni. They think it an offence to the spirits who guide them.” He said to Kit who, as punishment, was in charge of the bloody duty.

When the party and Kyoko looked his way he smiled sadly. “I spent some time with the spiritfolk when I was young… Some things you cant forget.” He began. After a moment he explained further.

Gin was born the son of an alchemist, two infact. His parent’s were non-conventional to say the least. His mother was a human but his father was one of the Spiritfolk who fell in love with the human woman who kept foraging in his forest.

Intially it was professional completion amongst each other. Finding the best reagents or herbs before the other could. But before long it blossomed into more.

Their son looked completely human except for a light covering of fur across his torso. His fathers goat legs, horns and tail were not gifted to his son but his reflexes and inhuman strength was. In the village they lived in the villagers quickly accepted Gin and his parents union. Especially when the quality of potions, charms and lotions were as high as his parents. However, happiness – like most things can’t remain for long.

Halfway through Gin’s tenth cycle an oni raiding party attacked his village. His parents locked him away and kept him hidden from the oni. But the Oni eventually found his parents. When they worked out that a human and spiritfolk were a could they made a sport out of their torture. It was ok display to the whole village yet Gin couldn’t see his parents in their last moments. But he could hear them.

The following month he pledged himself into the service or the Harimasu military and dedicated his life to hunting Oni.

“and I’ve been here ever since..” he said with a touch if pride on his face.

“sir! We have movement!” A guard shouted as they hurried towards the wall.

“Hold! It’s the spirit folk to send off their dead.” Gin called out to his fellow guardsmen. “See. Wait and watch”

A few moments passed and gradually all types of Spiritfolk appeared around the pile of their dead. Then slowly they formed a circle and began to sing and dance around their fallen. “They are celebrating the reunion of their parents, elders, children and friends and the spirit world. Where they believe they will hunt in the endless plains of their ancestors.” He explained. “This will last until sunset at which point they will take the bodies away and burn them amongst the rest of their kin.”

Sure enough as the sun set the spiritfolk gathered their dead and singing out in joyous tones they carried them away from the battlefield and into the wilds beyond.


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Moving forward as the sun set Gin and those who followed behind him looked anxiously at the oni camp. “We will be there soon. Remember. If we get into trouble or the mission is at risk to fire a drift globe shaft into the air and aid will come.” Gin said to the people standing nearby.

With agreement from those gathered he began to creep across the battlefield once more, signalling to stop periodically when something moved up ahead. Soon they were in the shadows of the tents. The setting sun and the shadows of the hills, mountain and nearby forest aided in their mission by creating pockets of shadow.

As the sun hit the edge of the mountain it plunged the camp into a mixture of amber glow from the setting sun and dark shadows. A few hundred feet away war horns trumpeted signalling that the second part of the plan had begun and that it was now or never to enter the camp.

The camp

As the oni and butatō left the camp in a hurry to meet the attackers head one. Slowly Gin and his entourage crept forward towards the main tent and waited for the oni captain to leave. As the captain stormed out with its armour buckled in tight a few slave Butatō followed in its wake. Taking this moment as the one to move Gin and his companions skulked forth once again and cut a hole in the canvas tent. Once the coast was deemed clear they entered silently.

None of those present realised the mistake that had been made until it was too late. A deep unholy growl rumbled forth from the shadows of the tent which threatened to bring the entire oni warband to the captains tent. A neat table lay in the centre of the room and contained a map, documents and scrolls. For their brutal use of weapons and mastery of war and savagery the oni were also expert tacticians.

As they stared at the multi limbed creature that confidently strode forth Gin prepared his drift globe shaft in a hand crossbow and prepared to state the words that would activate the arcane device. Looking between his compatriots and the creature he hoped that he didn’t need to call for aid and that they would be able to deal with this threat quickly and quietly.


Environment and running the adventure

Gin He has five drift glob shafts which are small drift globes that are crafted into arrow or crossbow arrow/bolt shafts so that when they are shot they activate the moment they start to slow from being launched. This causes the bolt to slowly fall to the ground whilst the drift globe emits a light (of pre-determined colour).

If the party go with Gin they are in the tent when the creature reveals itself. It’s not a hard fight but as it falls it calls out loudly (unless silenced in some manner – Player and DMs decision).

If they don’t the Party are with some other warriors fighting Oni, captains (a larger one in full plate with a large shield and battle axe) when they see several drift globes activate above the Oni Captains tent signalling Gin needs help.

The camp is built on an incline, rather sharply so. The tent are setup in a rather ingenuous way where they form a solid slab-foundation of wood, earth or even snow under the tents to level the tent.. to some degree.

The snowy hills pose an interesting mechanic for us. One way difficult terrain. Moving up the hill through the snow towards the camp is considered difficult terrain where as moving down isn’t. Patches of snow pose a further hindrance as fighting in these areas would impose disadvantage to dexterity checks and strength contests (not checks) due to the slippery mud and shin-to-knee deep snow.

Encounter – The Bakegamoto

The Bakegamoto is a large dog like creature with a pushed in snout, large bat like ears and at least two large tusks jutting from their bottom jaw. The males are generally endowed with larger tusks and are a mixture of faun with a ruddy brown light mane that sprouts from the neck.

Females are generally lighter in colour without the mane but their tusks are shorter and generally thinner and sharper than the males. Trained bakegamoto are extremely obedient, strong and powerful. Normally kept by Oni captains or chieftains as a sign of power and strength they defend their master completely and obey orders to the best of their ability.


After the encounter:

The party move on for another day of walking before the wall is seen on the horizon. Although they have bested all that has been thrown at them so far they fear the worst still lies ahead of them.


30 Minute Challenge, Train

So Saturday has come and with it brings a opportunity for a writing challenge. Todays challenge is to write an an adventure whilst on a train, about a train.

The normal restrictions are in place.

Rules of the challenge for me

  • Single word or theme
  • 30 minute timer
  • Must be a playable adventure
  • Must have at least one driver (Antagonist/protagonist)
  • Must be D&D centric and attempt to be of the fantasy variety.

30 Minute Challenge, Train

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The party have been recruited to escort goods along a long stretch of road. Their employer is a paranoid gnome inventor who made his name known for creating constructs that can pull several wagons along that dont need food or rest. But they do require heat to provide the energy for their movement.

The goods in question are also one of his inventions. Steel hounds, dog like constructs that work like his wagon pulling constructs by turning heat into life. Burning wood, alcohol or anything else in their internal compartment will bring the construct to life.

Now the paranoia comes from a group of mercenaries trying to bully the inventor into giving them the steel hounds. He is moving them to a secure location as well as selling a few to a fiefdom to the east.

The convoy starts moving. Each series of three wagons is linked together with the six legged oxen like constructs tied to the wagon infront and behind them. During the first day they notice a group of riders travelling in the same direction but think nothing of it. However as they move further into the week long journey the riders are persistent and start to close the distance.

The first attacks come from a swarm of hawks attacking the party member’s, attacking the wagons constructs where the party isn’t available. During this attack some riders make it onto the wagon and activate a handful of the steel hounds using wooden bits of the wagon. The hounds and the attackers then move through the wagons attacking the party and looking for the gnome.

Moving between the series of 3 wagons ans the construct pulling them is dangerous but doable. If done slowly and tethering to guide ropes its safe but a slow journey. If not, creatures risk falling through the gaps and under the wagons behind them. The steel hounds are particularly poor at moving across these gaps due to their weight and construction.

The leader is a particularly good shot with a longbow and rides next to the wagon and will shoot at who ever appears at windows or tries to cross the 9 wagons. His crew know his tactics and generally avoid the windows, occasionally talking amongst themselves about why they avoid windows (incase the party are listening).

The front of the wagon series the inventor has six steel hounds activated with alchemists fire. He explains that this is particularly dangerous as the fuel source burns quickly and is volatile. The constructs reflect this and are more aggressive, attacking anyone not the one who activated them and if the containment vessel is damaged they explode. The damage is equivalent to a 360 arc of burning hands being cast from the hounds torso.

Once the leader is dead they all retreat. If it doesn’t die but his men do then he will retreat with them to fight another time (and adventure).



A nice steampunk-esque vibe to this adventures. Don’t forget to come back tomorrow for more content and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Shadows Throne Ritual Hall

Welcome to Thursday where today I wanted to spend some time creating a final battle arena for the Shadows Throne Ritual Hall.


Shadows Throne Ritual Hall

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The ritual hall has six supporting pillars around the centre pit. A single altar in the middle glows with an unholy power. The room is masked in constant shadows where the eerie blue light from the braziers doesn’t provide more than a glow within 5ft.

The pit itself is 3ft deep, difficult terrain, and if people fall prone in it they will need to make a DC14 con save or become poisoned until they leave the water.

Made with Inkarnate.com

Nice simple quick one tonight just to have a basic map ready for the monthly adventure to be finished this weekend. Don’t forget to come back the next few days and, as always, don’t forget to roll with advantage,
The Brazen Wolfe