Derja’s Curse

Tonight we have the outcome of Derja’s curse with these environment and adversary stat blocks for the extra detail Saturday additional post.

So sit back, grab a coffee or other hot beverage and let’s roll into tonight’s adventure!


Derja’s Curse

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The library itself has become the house to a curse, which we explored last night in Shadows and Magic eaters, and tonight we reveal the environment that helps to store, conceal and house cursed objects and the creatures that come with them. We have two Environments with Cursed Library giving an ability for the PCs to find the information they seek but also, we have darkness at every corner which looks to create smaller adversaries that stalk, hunt and impede the party at every turn.

However Shadows are not particularly powerful especially for a Tier 3 encounter so the party should find these are more nuisances rather than dangers that they have to face. Derja’s curse makes them more threatening with the ability to spend a fear to impose disadvantage on attacks when magic damage is used as the relics designed to repel and restrict the use of magic react to their abilities. This can find the party having to apply different tactics or look at creative ways to avoid the curse if possible.

It also beefs up the adversaries for this encounter substantially but not too much, I hope.

The above Adversary and Environment Stat blocks were created by me. Rules were adapted and inspired by adversaries and environments from the Daggerheart System Reference Document 1.0 and any likeness is the copyright of DRP, Darrington Press, who are the creators of the material (Environment Stat Blocks). This content was modified/created is licensed under the DRP Community Gaming License which can be found here: Darrington Press CGL.



Thanks for joining me tonight for a little expansion for this weeks encounter where we look deeper at some of the environments for the Daggerheart RPG system. Don’t forget to come back tomorrow for the end of week Zine and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

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