Rivertown Bound – Part 3

Now for a change of pace I present, in new format zine, River Bound – Part 3. The idea is to still provide GMs and DMs more freedom to tinker with the adventure, how they want to run it to make it feel more free formed and flowing than the larger zines – although there is another one coming.

There are no references to other content other than what’s within the Zine itself and this week is Daggerheart specific. However, with all my adventures it wouldn’t be hard to tweak it to work for other Tabletop Systems.

So I hope you enjoy this weeks adventure, River Bound – Part 3, and that all your rolls are made with hope.


Rivertown Bound – Part 3

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Rivertown Bound – Fortua Ruins – Created in ChatGPT

The adventurers make it at last into the ruins of Fortua, a place spoken of in whispers but never seen so closely until now. The forest canopy broke to reveal crumbling walls and shattered towers, their jagged stones rising from the undergrowth like the tombstones of a long-forgotten people. At the centre of it all, piercing the canopy itself, stood the spire, cracked and weathered, yet still defiantly tall. From the first steps inside, it was clear these ruins remembered their fall, and the air hung heavy with the weight of forgotten history.

The adventurers took their time, gathering themselves after the ordeal of the Wraith Woods. This was no safe place, but even here they sought a moment to breathe, to dry their boots, and to steady their resolve. In the silence of the ruins, their conversations revealed new insights. Tales of old battles, half-remembered maps, and beliefs about what the people of Fortua once stood for. Every adventurer that made it this far shared what they knew like weaving a tapestry to reflect the story of this fallen fortress, retelling its history together.

Exploring deeper, the ruins became a patchwork of discovery. Broken statues hinted at forgotten gods, murals etched in crumbling stone told fragments of war, and ivy-bound halls revealed relics half-buried in moss and dust. Each discovery felt like peeling back layers of a mystery, with the adventurers’ voices weaving Fortua’s story into something alive again. They found knowledge of Rivertown’s path, relics that might yet serve them, and glimpses of the world that was lost when Fortua fell.

But peace never lasts long. The silence fractured with the harsh sounds of horns and guttural calls, the signal of hunters entering the ruins. The marauders were closing in, their whistles and cries echoing between the broken walls like wolves on the hunt. Whether the party slipped into shadow or prepared to stand against them, the tension of being stalked through the ruins was palpable.

From the top of the spire, Rivertown finally came into view; distant yet certain, a beacon of hope after so much peril. The path forward lay clear at last, though reaching it would not be without risk. The hunters pressed closer with every heartbeat, forcing the adventurers into a desperate choice: flee before they were cornered, or draw their weapons and fight in the shadow of Fortua’s fall.

When the adventurers departed the ruins, they carried with them more than just a direction. They bore fragments of Fortua’s story, the weight of its memory, and the gnawing sense that they were being watched, not only by marauders, but perhaps by something older that still lingered within those stones. The road to Rivertown had revealed itself, but the shadows of Fortua clung to them like moss on forgotten stone.



PDF adventure -Rivertown Bound – Part 3

This Daggerheart adventure was created using guidelines and information from the Daggerheart System Reference Document 1.0 which is the copyright of DRP, Darrington Press, who are the creators of the system. This content was created and/or modified from content within the SRD and is licensed under the DRP Community Gaming License which can be found here: Darrington Press CGL.



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

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