Welcome to the Twenty-second night of Dice-ember where tonight we look at the true faces of mischief. Well, the actions that are taken to lead to that moment will be explored however, no faces will be revealed, tonight at least. But enough about that, let’s not worry about what will be revealed within the next three days.
So sit back, grab a seasonal beverage and let’s roll into the holiday season!
True Faces of Mischief
351SDiEm22
This weeks encounter is focused on the social interaction between two ‘children’, a dwarf, a human and the party. While it may come to blows there are a few things at play here that would determine if it leads to that or not.
The Basics
The children have advantage against spells and effects that would charm them. They have a +7 modifier to saving throws against spells (such as zone of truth etc.) and the same modifier applies for Charisma based skill checks (Persuasion, Deception, Performance, Intimidation).
Each one of them will say the same story without difference in what they are saying regardless if they are in the same room or not, but they aren’t infallible. When they speak an arcana or Charisma check (vs deception or performance check) will reveal that there is a charm-like effect being used whenever they speak. Creatures that have advantage against being charmed (or who can’t be charmed) have advantage on this check.
The Checks
So the children are not truthful, secrets out!, so when it’s a new lie then we can allow an insight vs deception/persuasion check. If the two children collaborate on the story then it’s effectively an “help action” and grant +3 to the roll. If the party succeeds on an insight check then the child who was beaten in the contest will become agitated.
The mini-game behind this is to ask a bunch of questions that force a persuasion or deception check. If an ability or spell is used that grants creatures immunity to charm or domination then the children immediately fail all checks.
The Children
Both children are creatures in disguise with a polymorph-like ability. Detecting magic will reveal that they are indeed altered by magic.
Both children have telepathy and can charm any creature of their choice as long as the creature can hear their voice. Both children will take damage like normal and won’t revert to their true selves unless willingly. Instead of dying or falling unconscious at 0 HP they will appear dead (advantage on deception check).
They have a hatred of Gnomes and Dwarves. Both creatures will cause them to have disadvantage on charisma checks when they are interacting with a dwarf or gnome.
Once the children have been found to be lying then they will revert to their true forms and will be able to use misty step at will and mirror image once per day as per the spell without any spell components or spell slots.
Some interactions captured, some more to go. Thanks for dropping by tonight for the twenty second Dice-ember night. Don’t forget to come back this weekend for the last components of this adventure. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe
