The Gang and the Ghast

The Gang and the ghast this week is just what it sounds like. We have a gang to encounter this week aren’t exactly the most difficult people to deal with – but there are a lot of them. And well as for the ghast – its not actually a ghast, wanted to have something that started with G. But we have an apparition this week that is, quite the tough customer – however there is something more to it than meets the eye.

So let’s sit down, grab a coffee and roll into tonight’s encounter!


The Gang and the Ghast

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Traves Apparition – created in tetra-cube.

The Traves Apparition acts strangely, largely ignoring the party unless they get in its way and pursuing the members of Flints Butchers with a desperate need. After attacking them it moves through the wall as if searching for more enemies to face. The way it moves is trained, it turns aside blows and using its sword it cuts most magic in half – as if trained in life to move about. However it does not appear to be undead and spells and abilities that affect it simply fail with no indication that they effected the creature at all.

Street Bandit – Created in Tetra-cube.
Thug- Created in Tetra-cube.

The thugs of Flints butchers act like unit leaders with several new members, the street bandit, rallying around them and following commands. They are not overly strong, nor organised but they are ferocious and attack without much thought. However some of the members of Flints Butchers stare with horror at the apparition the moment it appears, fleeing as fast as it can claiming the Avenger of Traves has appeared.


Thanks for coming by tonight! Tomorrow we have a bit more on the table so don’t forget to come back for the last few days this week. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Tavena Mercenary Company

The Taneva brothers are leaders of the Tavena Mercenary company and specialise in taking out high priority and high value targets. They have a high success rate when dealing with a lone target but when they deal with a group – well that’s why they are a mercenary company and not a mercenary duo.

So let’s sit down, grab a coffee and roll into tonight’s encounter!


The Tavena Mercenary Company

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Reinforcements in Corneth – created in Nightcafe.

The Taneva Brothers are a lethal duo and their experience with hunting down targets and capturing, or disposing of them. However they also are leaders of a mercenary company which means that they generally have backup. That’s the theme of this week, the two heads of the company attempt to get the job done but, obviously they wont be able to cut it, however later they will have backup and that’s where they will shine.

Jericho Taneva – Created in Tetra-cube.
Enrich Taneva – Created in Tetra-cube.

That’s all we have for tonight with a fun street encounter instead of a super deadly one. But we are not done for the week just yet so don’t forget to come back this weekend for more tabletop content and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Resistance of Manaeva

As we have already uncovered not all is what it seems this week with the crates of medical supplies, a cure, being something completely different. This fuel for the Resistance of Manaeva will surely draw out something more in the combat encounter this week as we explore an added depth into this weeks encounter.

So let’s sit down, grab a coffee and roll into tonight’s encounter!


The Resistance of Manaeva

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Manaeva Resistance – created in Nightcafe.

The resistance fighters are pretty straight forward. Thugs, thieves, urchins and some mercenaries – but they all have something a bit extra up their sleeve – the ‘Cure’!

As always all the images are created, simply and quickly in tetra-cube.

This week the party have to deal with a horde of these fighters with a trick up their sleeve – a magic elixir.

The ‘Cure’ is a potion that grants any who consume it +1d4 on their attack and saving throws as well as 2d4 temporary HP. This is meant to represent a kind of battle focus that overcomes those who ingest the potent concoction. Now while these stat blocks aren’t impressive with many rolls of the dice the law of averages means some will hit. And this volley of attacks should provide a challenge to the party.


That’s all we have for tonight, something a bit fun but not overly lethal this week. Don’t forget to come back this weekend for more tabletop content and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Fulgurbeast

The Fulgurbeast, a creature seemingly born from lightning and sadism is a relentless hunter. Can the party overcome what stalks them and make it out alive despite it being a creature of the storm itself? Well there is really only one way to find out.

So let’s grab a coffee, sit down and roll into tonight’s encounter!


The Fulgurbeast

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Fulgurbeast – created in tetra-cube

The Fulgurbeast attacks with more cunning than the average human. Watching and reading its preys weaknesses, motions and attacks it learns how to guarantee the feast to come. As beasts born from chaos some are born with deformities but these never seem to slow down the creature. Extra appendages, mouths or even heads these only aid in the making each beast unique and a frightening foe to face on the battlefield.

Using its ability to create near-perfect images, sounds and even smells it lures prey away from one another and then attempts to execute the weakest, or most dangerous one. Grappling and dragging off using its surprising agility and strength it will attempt to create chaos and confusion amongst the members of the group its hunting in order to make them dysfunctional and easier to hunt down.

Alternative Stat-block

Fulgurbeast – Created in tetra-cube.

That’s all we have for tonight, something a bit fun and more than a bit lethal. Don’t forget to come back this weekend for more tabletop content and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Giants Return

This week the Giants return and with them they bring their enslaved henchmen to do the hard work. Looking to claim the fort back as theirs and rebuild it to its former glory the stone giants have set foot in the forest. It appears that not everything Jayke and Daruden said was lies, well not all of it any way.

So let’s grab a coffee, sit down and roll into tonight’s encounter!


The Giants Return

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Stone Giant – created in tetra-cube

The stone giant is a interesting one with a decent dexterity, monstrous strength and advantage on stealth checks in rocky terrain – its like they were built to live here in these mountains. However they are not as numerous as they once were and the party will need to think carefully on how to approach even one of these mighty foes.

Ogre – Created in tetra-cube.

However the giants aren’t alone in their quest to re-take the mountains, they brought their slaves with them. Now in most polite societies the concept of enforced help is not something that should be look at nightly – however giants would have no such hesitation in this practice. Survival of the strongest in their society and these ogres are not as strong as giants. However, they are strong enough to carry heavy loads and rebuild a fortress – so that’s something that we have to look out for.


Thanks for visiting again tonight. Don’t forget as the weekend rolls on closer we have more content to look out for, so don’t forget to come back for the last few days of this week and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Keeper of the Black Tower

The Keeper of the Black Tower is the once angelic figure that has fallen to darkness and corruption from the tower. But before we get too deep into the history of the sad creature let’s look at what pains she can inflict while still meeting out her duty.

So let’s sit down upon a black throne, grab a coffee and watch the beasts mill through tonight’s adventure!


Keeper of the Black Tower

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Fallen Deva – created in tetra-cube

The deva wasn’t always evil just as the tower wasn’t always cursed. There was a time that the Deva maintained the resplendent tower of the North Star and guided the unlucky through to salvation. However darkness crept into the tower and soon the corruption crew and not even the deva was safe. Corrupted but still bound to performing great miracles she began the quest – a moment of great sacrifice, grief and suffering to appease the corrupted tower in order to allow her miracles to pour down upon the chosen.

The hearts of man were always seeking the power and the ability to do right, however the cost was justified in the gain that they would receive as the burden of power was worth the cost. That was until Samaeth who was the first female hero of Verone. She inherited more power than her predecessors and this strength enabled her to be able to fight against the temptation of corruption.


The Fallen deva is less powerful than her celestial form – but still deadly. When backed up by the creatures of the tower she is a powerful foe that meets out death where she goes – and she goes where she pleases.


The Deva is always something that I marvel and this week we get to fight one – sort of. Don’t forget to come back this weekend for more tabletop content and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Stone Eaters

Tonight we have something a bit different when we look at Stone eaters. This week we look at some creature variants where there is additional arcane influence at work. But before we get too excited we need to factor in a few things such as party level variance.

So let’s grab a coffee and let’s monster tonight’s adventure!


Stone Eaters

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Ankheg- created in tetra-cube

The Ankheg, a great little creature to throw at party members with its ability to burrow under the sand at attack from any angle. But these creatures may not be the strongest creatures to fight for a high level party – but several of them could be a challenge.

Virulent Umberhulk – Created in tetra-cube.

The Virulent Umberhulk uses acid to burrow through stone quicker but weakening it before attacking with its claws. These heavily armoured creatures strike fear into all that encounter them. These are stronger, deadlier denizens of the stone tunnels and could be used as the finisher of an larger encounter.


This week is about acid – but we have a few other creatures to introduce in the Zine. So make sure to come back this weekend for additional content updates and for more adventure and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Kalen Turt

Kalen Turt is a master assassin who thrives in hunting his prey in busy city streets. Keen of mind and eye Kalen rarely misses that first strike and those who find Tymora smiling down on upon them may wish the bolt killed them.

So let’s grab a coffee and stalk into tonight’s adventure!


Kalen Turt

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Assassin – created in tetra-cube

Kalen is a relentless hunter with a large ego and pride in his work. He won’t stop until a job is done and this makes him more lethal the longer the job takes. Preferring mid range combat with surprise hit and run tactics he rarely misses. However… If the target can catch him flat footed or surprise him then he rarely stays for a confrontation and will retreat at first chance.

Smart enough to our fox those hunting him but unwilling to lose finds him a tough opponent who is well renowned for being the best at his grisly task.


As we have a single creature this week we need to spice it up. A bit an encounter where I provide the framework and stage but the script and story belongs elsewhere. But don’t judge just yet.

Don’t forget to come back this weekend for more adventure and as always, don’t forget to roll with advantage,
The Brazen Wolfe

General Kazak Gorkai

This week see’s the infamous General Kazak Gorkai enter the battlefield to challenge the party to a fight. However he is never alone as he brings with him his Hobgoblins, Orcs, Goblins and war-beasts to the fray to hound and wear down his foes before coming in for the killing blow. But that is not all who stalk the fields as another waits and watches.

So let’s not delay in grabbing a coffee, sitting down so we can roll into tonight’s adventure!


General Kazak Gorkai

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General Kazak Gorkai – Created in Tetra-cube

There are many generals in the hobgoblin race as they are the most tactical and militant of the goblinoids. But General Kazak Gorkai is something special. Turning his martial prowess into a brutal and efficient art form there are few who can match him in the blade. Due to this and his ruthless command of other goblinoids he rules with little competition on the battlefield.


Hobgoblin, Orc, Goblin and Worg – Created in Tetra-cube.

The shock troops, grunts and fodder of the army are the Worgs and hobgoblins, Orcs and Goblins – in that order. Loyal isn’t the right word for them as they are more scared of what Kazak will do to them than they are of what the enemy will.


A bit of fun with the potential to up the ante this week with Kazak joining the fray. This weekend I will continue to bring you more tabletop content so don’t forget to come back. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Cultists and Fire

Last week we had things made of wood and who, obviously, were deathly allergic to fire. This week we have cultists and fire, well cultists who use fire more accurately. There is something terrifying about fire, or being engulfed in it. So this week we have cultists who wish for nothing more than to cleanse what they believe to be rotten by fire. Someone obviously didn’t tell them that bronze dragons don’t mind the heat though – odd.

So let’s grab a coffee, sit down and let’s roll into tonight’s adventure!


Cultists and Fire

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Dragonslayer Cultist – Created in Tetra-cube

Now cultists are nothing new and this week we have both varieties. The standard cultist is an easy ‘add on’ approach to the standard stat-block giving the GM one less thing to search for in their books. Each Cultist having three vials of Alchemist fire on them means that they can lob three burning orbs of pain before they need to get a bit stabby and cutty.


Fanatic of the Dragonslayer Cult – Created in Tetra-cube.

Once again adding on the alchemist’s fire item into the stat block is nothing new but its something that makes our life a bit easier. Now the truly devout – the most twisted of these cultists will be trusted with more doses of their burning payload.


A very simple one tonight but there is more than meets the eye with this and we may have a case of quantity over quality this week. So don’t forget to come back this weekend as we explore this tabletop some more. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe