The Aberrations of Lithia

Now this week is largely inspired by a few sources but the biggest one is spiders. The Aberrations of Lithia are many but there are only a few that dare to roam where the largest spider that we have seen so far. But that’s jumping a head a bit for now.

So let’s sit down, grab a coffee and roll into tonight’s encounter!


The Aberrations of Lithia

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Rock Tunnel Spider – Created in tetra-cube.

The encounter this week is inspired largely by the Chinese hourglass spider – a funnel web spider that uses its abdomen to plug the hole that it lives in. But when the spider is in the hole this one cant be distinguished from the rock in which it has its tunnels in. When the thin webs it lines the cave it lives in are triggered it crawls out before attacking its prey from behind.

The other aberrations serve this giant spider, the ettercaps have made a nest deeper in the cave system where as the driders are survivors from the old war. There are other smaller (yet still giant) spiders that call these caverns home but they are are no where as revered as the Rock Tunnel Spider.


Another small one tonight but, as always, there is always a lot more planned for the Zine. So keep an eye out for that over the next few weeks. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Red Guard

Now you wouldn’t be called a warlord if you didn’t have troops to direct across the battlefield and for Korvack he has the Red Guard. These troops have trained to work around Wyverns and to be aware of the pointy end of business when it comes to these massive beasts. However that doesn’t make them super soldiers, just slightly more educated than the regular rabble.

So let’s sit down, grab a coffee and roll into tonight’s encounter!


The Red Guard

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The Red Guard – Created in Nightcafe.
The Red Guard – created in tetra-cube.

The encounter this week is rather simple. The Red Guard form up the base of most of the forces rushing at the party to engage them, once they have passed the tents and keeping there while they try to kill Cassana. That’s right as Cassana and Keldard are the true focal point this week the party are just an obstacle in the way – or are they.

The Red Guard have advantage on saving throws against poison due to being exposed to wyvern venom as part of their training and they are dressed in the scales of a red dragon which grants them some resistance to fire damage. This makes them a hassle to deal with on the battlefield but also quite intimidating.

The Guards watch all entrances into the camp and try to focus on catching the princess and her accomplices as they sneak into the camp it wont be easy to avoid the fight to come – spot it, sure but avoiding it will be a lot harder.


Another small one tonight but, as always, there is always a lot more planned for the Zine. So keep an eye out for that over the next few weeks. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

To the defence of Wellford

This week the party rush to the defence of Wellford as the best shot they have of curing the affliction in the village rides towards them. But they are not the only thing rushing towards the prospect of a feast as raiders hide in ambush and rush towards the salvation of the village.

So let’s sit down, grab a coffee and roll into tonight’s encounter!


To the defence of Wellford

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This week we have some of my favourite creatures, well the option of using them. Gnolls are savage, the way that they come into this world is even more so and when they mix with the civilised world then conflict is nearly guaranteed. This week we have a VIP, a merchant rushing to get through the gates of the Wellford whilst being harangued by an adversary.

Now this doesn’t have to be gnolls – it could be orcs, ogres, or any more aggressive race. For us the world is open to possibilities as we explore what we can do and what is available to us.


A small one tonight but, as always, there is always a lot more planned for the Zine. So keep an eye out for that over the next few weeks. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Gang and the Ghast

The Gang and the ghast this week is just what it sounds like. We have a gang to encounter this week aren’t exactly the most difficult people to deal with – but there are a lot of them. And well as for the ghast – its not actually a ghast, wanted to have something that started with G. But we have an apparition this week that is, quite the tough customer – however there is something more to it than meets the eye.

So let’s sit down, grab a coffee and roll into tonight’s encounter!


The Gang and the Ghast

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Traves Apparition – created in tetra-cube.

The Traves Apparition acts strangely, largely ignoring the party unless they get in its way and pursuing the members of Flints Butchers with a desperate need. After attacking them it moves through the wall as if searching for more enemies to face. The way it moves is trained, it turns aside blows and using its sword it cuts most magic in half – as if trained in life to move about. However it does not appear to be undead and spells and abilities that affect it simply fail with no indication that they effected the creature at all.

Street Bandit – Created in Tetra-cube.
Thug- Created in Tetra-cube.

The thugs of Flints butchers act like unit leaders with several new members, the street bandit, rallying around them and following commands. They are not overly strong, nor organised but they are ferocious and attack without much thought. However some of the members of Flints Butchers stare with horror at the apparition the moment it appears, fleeing as fast as it can claiming the Avenger of Traves has appeared.


Thanks for coming by tonight! Tomorrow we have a bit more on the table so don’t forget to come back for the last few days this week. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Tavena Mercenary Company

The Taneva brothers are leaders of the Tavena Mercenary company and specialise in taking out high priority and high value targets. They have a high success rate when dealing with a lone target but when they deal with a group – well that’s why they are a mercenary company and not a mercenary duo.

So let’s sit down, grab a coffee and roll into tonight’s encounter!


The Tavena Mercenary Company

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Reinforcements in Corneth – created in Nightcafe.

The Taneva Brothers are a lethal duo and their experience with hunting down targets and capturing, or disposing of them. However they also are leaders of a mercenary company which means that they generally have backup. That’s the theme of this week, the two heads of the company attempt to get the job done but, obviously they wont be able to cut it, however later they will have backup and that’s where they will shine.

Jericho Taneva – Created in Tetra-cube.
Enrich Taneva – Created in Tetra-cube.

That’s all we have for tonight with a fun street encounter instead of a super deadly one. But we are not done for the week just yet so don’t forget to come back this weekend for more tabletop content and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Resistance of Manaeva

As we have already uncovered not all is what it seems this week with the crates of medical supplies, a cure, being something completely different. This fuel for the Resistance of Manaeva will surely draw out something more in the combat encounter this week as we explore an added depth into this weeks encounter.

So let’s sit down, grab a coffee and roll into tonight’s encounter!


The Resistance of Manaeva

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Manaeva Resistance – created in Nightcafe.

The resistance fighters are pretty straight forward. Thugs, thieves, urchins and some mercenaries – but they all have something a bit extra up their sleeve – the ‘Cure’!

As always all the images are created, simply and quickly in tetra-cube.

This week the party have to deal with a horde of these fighters with a trick up their sleeve – a magic elixir.

The ‘Cure’ is a potion that grants any who consume it +1d4 on their attack and saving throws as well as 2d4 temporary HP. This is meant to represent a kind of battle focus that overcomes those who ingest the potent concoction. Now while these stat blocks aren’t impressive with many rolls of the dice the law of averages means some will hit. And this volley of attacks should provide a challenge to the party.


That’s all we have for tonight, something a bit fun but not overly lethal this week. Don’t forget to come back this weekend for more tabletop content and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Fulgurbeast

The Fulgurbeast, a creature seemingly born from lightning and sadism is a relentless hunter. Can the party overcome what stalks them and make it out alive despite it being a creature of the storm itself? Well there is really only one way to find out.

So let’s grab a coffee, sit down and roll into tonight’s encounter!


The Fulgurbeast

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Fulgurbeast – created in tetra-cube

The Fulgurbeast attacks with more cunning than the average human. Watching and reading its preys weaknesses, motions and attacks it learns how to guarantee the feast to come. As beasts born from chaos some are born with deformities but these never seem to slow down the creature. Extra appendages, mouths or even heads these only aid in the making each beast unique and a frightening foe to face on the battlefield.

Using its ability to create near-perfect images, sounds and even smells it lures prey away from one another and then attempts to execute the weakest, or most dangerous one. Grappling and dragging off using its surprising agility and strength it will attempt to create chaos and confusion amongst the members of the group its hunting in order to make them dysfunctional and easier to hunt down.

Alternative Stat-block

Fulgurbeast – Created in tetra-cube.

That’s all we have for tonight, something a bit fun and more than a bit lethal. Don’t forget to come back this weekend for more tabletop content and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Giants Return

This week the Giants return and with them they bring their enslaved henchmen to do the hard work. Looking to claim the fort back as theirs and rebuild it to its former glory the stone giants have set foot in the forest. It appears that not everything Jayke and Daruden said was lies, well not all of it any way.

So let’s grab a coffee, sit down and roll into tonight’s encounter!


The Giants Return

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Stone Giant – created in tetra-cube

The stone giant is a interesting one with a decent dexterity, monstrous strength and advantage on stealth checks in rocky terrain – its like they were built to live here in these mountains. However they are not as numerous as they once were and the party will need to think carefully on how to approach even one of these mighty foes.

Ogre – Created in tetra-cube.

However the giants aren’t alone in their quest to re-take the mountains, they brought their slaves with them. Now in most polite societies the concept of enforced help is not something that should be look at nightly – however giants would have no such hesitation in this practice. Survival of the strongest in their society and these ogres are not as strong as giants. However, they are strong enough to carry heavy loads and rebuild a fortress – so that’s something that we have to look out for.


Thanks for visiting again tonight. Don’t forget as the weekend rolls on closer we have more content to look out for, so don’t forget to come back for the last few days of this week and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Keeper of the Black Tower

The Keeper of the Black Tower is the once angelic figure that has fallen to darkness and corruption from the tower. But before we get too deep into the history of the sad creature let’s look at what pains she can inflict while still meeting out her duty.

So let’s sit down upon a black throne, grab a coffee and watch the beasts mill through tonight’s adventure!


Keeper of the Black Tower

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Fallen Deva – created in tetra-cube

The deva wasn’t always evil just as the tower wasn’t always cursed. There was a time that the Deva maintained the resplendent tower of the North Star and guided the unlucky through to salvation. However darkness crept into the tower and soon the corruption crew and not even the deva was safe. Corrupted but still bound to performing great miracles she began the quest – a moment of great sacrifice, grief and suffering to appease the corrupted tower in order to allow her miracles to pour down upon the chosen.

The hearts of man were always seeking the power and the ability to do right, however the cost was justified in the gain that they would receive as the burden of power was worth the cost. That was until Samaeth who was the first female hero of Verone. She inherited more power than her predecessors and this strength enabled her to be able to fight against the temptation of corruption.


The Fallen deva is less powerful than her celestial form – but still deadly. When backed up by the creatures of the tower she is a powerful foe that meets out death where she goes – and she goes where she pleases.


The Deva is always something that I marvel and this week we get to fight one – sort of. Don’t forget to come back this weekend for more tabletop content and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Stone Eaters

Tonight we have something a bit different when we look at Stone eaters. This week we look at some creature variants where there is additional arcane influence at work. But before we get too excited we need to factor in a few things such as party level variance.

So let’s grab a coffee and let’s monster tonight’s adventure!


Stone Eaters

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Ankheg- created in tetra-cube

The Ankheg, a great little creature to throw at party members with its ability to burrow under the sand at attack from any angle. But these creatures may not be the strongest creatures to fight for a high level party – but several of them could be a challenge.

Virulent Umberhulk – Created in tetra-cube.

The Virulent Umberhulk uses acid to burrow through stone quicker but weakening it before attacking with its claws. These heavily armoured creatures strike fear into all that encounter them. These are stronger, deadlier denizens of the stone tunnels and could be used as the finisher of an larger encounter.


This week is about acid – but we have a few other creatures to introduce in the Zine. So make sure to come back this weekend for additional content updates and for more adventure and as always, don’t forget to roll with advantage,
The Brazen Wolfe