The town amongst the snow

Hi all and welcome to the end of week writeup!

This past week we investigated the request of the priestess from Daye and the party was requested to go seek out a powerful priestess in a small village about two days north called Bracken Hollow. This is the end of week summary and writeup of what

I will also try to group the content like many other simple d&d adventures out there – so if you like how its formatted let me know!

Bracken Hollow part 1


The high priestess of Chauntea in Daye, Sister Lizbet, impressed with the party and what they had accomplished, rumoured to or not, requested that they go to Bracken Hollow, a town a few days travel to the north east of Daye in Amn and to search for another priestess of Chauntea who was rumoured to be more powerful than she and to bring her to Daye. During the travels into Bracken Hollow the party met with a few travellers who warned them of Bracken Hollow and its general dislike to strangers – particularly from the family who lived in an old manor atop a hill towards the north of the village, and warned the party to not outstay their welcome how ever long it is.

Walking upwards into the sleepy village of Daye the party are greeted by farmsteads overlooking paddocks filled with crops or beasts, two the north east as dense forest could be seen in the distance as the road crept steadily upwards.

Entering the town there was very little. A small stable with may hitching posts lay at the centre of the village, a large water trough and nearby well the only visible water source for horses and people alike. To the left (west of the stable) lay a tavern, The Broken Tankard, which in the dwindling light provided by the setting sun looked like the only place of warmth and hospitality. To the north, about mile away on a hill was a pinpoint of light and smoke amongst a sea of tall, slender pines who had shed their needles already – unusual for the season.

Areas and places of note

The Stables – A small set of covered areas in the centre of the town. Big enough to house about eight horses if some are hitched just outside of the small roof that provides cover from the elements. There is no stable boy but there is clean fresh water at least if sans-food for the beasts that would be spending the night there.

The Broken Tavern – A brightly lit two room, double storied building that boasts three rooms for rent, two singles and a double room. The meals are hearty and of the land but cost a bit more than what the party is used to ranging from 1 silver for basics to 10 silver for something that is likely to fill you up for half a day or more. Despite the price the quality cant be doubted and the three dwarven owners, Milly, Billy and Ned are ferociously proud of the food and drink they serve in their tavern.

People of the Broken Tankard

Carline Winters

A bard for the Broken Tankard she takes her artform very seriously and is well liked in the village. Despite her generally pleasant nature and mood she has a special kind of dislike for the man who calls himself “Father” who lives in the manor upon the hill. Carline boasts not three or even four but half a dozen songs and ballads that make fun of the man and even call him a monster that preys on the villagers. She is the only person to have reportedly seen “Father” angry after a particularly vulgar sonnet she sang about him and his wife. She wasn’t seen for a few weeks after that incident but returned to sing for the Tavern but that sonnet was never heard of again.

Colin Turp

Colin is well liked in the village and is the only full time farmer who spends more time on other peoples farms and property than his own. He is friendly, welcoming and knows how to calm a situation down without it getting out of hand. The biggest concern for Colin is his younger brother, Paul, who gets himself into trouble more times than not and is much to trusting of people.

Paul Turp

Paul idolises his older brother Colin and when he isnt looking after the family farm, which his now deceased parents gave to him and his big brother, he is chasing after his brother Colin trying to help with what ever job his brother has agreed to do. Paul tries to help his brother out by looking for work and taking almost any job offered, which has landed them both in hot water before when they accepted a job near the manor on top of the hill, mending a fence that the man who goes by “Father” believed was encroaching upon his property. Only by Colin’s quick wits and diplomacy were they able to avoid something that the villagers had only whispered about behind closed doors.


Father’s actual name is, apparently, Greg but he insists everyone calls him father. Always present with an intense smile on his face that would make a Devil shy away he is almost too friendly to everyone he meets as he pries about their reasons for being in ‘his village’. He lives with his Wife, “Mother”, and daughter, Katya, in the mansion at the top of the hill to the north of Bracken Hollow.

The Bracken Hollow woods – rumoured to be the gathering place for fey and other creatures from the fey wild the Bracken Hollow woods are relatively small in size but deep with a few cave systems within its twisted roots and sudden drops. Those who adventure within will need to be on their toes as its not just the environment within that could kill a man.

Environment and running the adventure

As the party enter the village an unusual cold change in weather has swept through the village, many blame the fey that reportedly live in the forest to the East but there is growing whispers, hushed or otherwise, that the family who live on top of the hill are responsible.

This cold snap brings about changes in the weather conditions. When the party arrive it is cold, but not extremely so and they are offered a change of clothes (for 5 gold pieces each) if they are wearing clothes not suited to the cold climates. The following morning you should determine the weather affect in place (d6 roll on the below random table) and for each 1d4+3 hours after that roll the dice again. On a 3-6 the weather gets worse and on a 1 or 2 the weather lessens.

The party should attend the Tavern, the only place to stay for the night. Upon entering the tavern they are treated poorly by the villagers within, looked upon as if they were bandits until Milly, the Matron of the tavern comes and pretends to rough them up a bit. Afterwards the villagers get back to their jovial nature. The party find themselves at a large table with Colin and Paul when the doors open again and this time a crazed man walks in. The music from Carline changes from a merry jig to something that is brash, abrasive and seems to openly mock the newcomer who asks Milly for a bottle of wine to go. The man then seems very interested in the party and tries to pry all information from them about their reasons for visiting Bracken Hollow. Paul steps in and fumbles, revealing what the party has told them that they are here for but Colin tries to cover for his brother and the party explaining that they are heading through the town and staying for a night or two. After the man leaves with his wine the party hear about the strange weather patterns that are happening and the two reason that they believe its occurring. The strange man called “Father” and his family or the fey in the woods are upset about something and have turned spiteful.

If the party go into the woods then the weather should be snowing (stage 5). They find a cave after some while which looks like it was lived in recently, there are some dead strange looking deer within that have a fey-like quality. The weather begins to get worse. If the party stay in the cave they find themselves unwelcome visitors to an half-ogre and his pet brown bear (stats below).

On the way out of the woods they are ambushed by giant snow owls (see stat blocks below) as the wind begins to pickup (blizzard begins). After the fight they travel for a few hours – the blizzard making it rough to move through and as the wind dies down (still extremely cold but no snow) they see a half-ogre and brown bear (If they didn’t encounter them in the cave that is) has followed them and then they are in combat.

After getting back to the village they find that Paul has gone missing when going to help “Father” with a problem with his fences.

Encounter stat-blocks

Random table

Weather table.

ResultWeather affect
1Cold but not extremely so
1-2It’s begun to rain hard and its still cold, but nothing an additional coat can’t fix.
3-4It’s now dropped in temperature dangerously, its extremely cold and still raining.
5It’s now snowing and extremely cold.
6Blizzard (Extreme wind, snow and cold)

Well that’s it for the week. If you want to look into the sections in a bit deeper depth then I would suggest looking through the Monday-Friday content for last week where the topics above were explored in a bit more depth.

Don’t forget if you like this format let me know, I am still trying to work out what works best being both functional and aesthetically pleasing and if you like the content and use it I would love to hear how it goes!

Don’t forget to come back next week for the continuation of the story and as always, don’t forget to roll with advantage,
The Brazen Wolfe