Welcome all to something that I probably find that I do without really thinking about in great detail but coming up with June Inspiration for one shots. Now it will be a bit of a shorter one but the issue I occasionally find for my weekly adventure isn’t so much coming up with one. But it’s settling down on a single concept.
In the past I have been over the process that I am drawn to. The What, Who, When, Where and Why’s of a good adventure plot. But what I don’t reveal is that there are sometimes multiple story arcs in a single adventure that could be explored.
Now inspiration comes from many sources, as I have gone through before, but tonight I will take a few things that are front of mind.
June Inspiration for one shots: Adventure 1 – Chult expanded
One of the core published adventures that WOTC has published is the Tomb of Annihilation which features the party going to explore Chult. But why don’t we see more of the Chultians come over to the mainland of Faerun? This first adventure concept is a young warrior visiting from Chult but her mount, a noble steed if you will, isn’t a horse but a dinosaur. Now the image of someone riding a t-rex into Neverwinter is amusing but probably not practical. I don’t think the lord of the city would let it stand for long. However raptors, herbivores and other large sized creatures (or even medium) could make decent mounts.
This adventure focuses on what the party may be asked to do and what they will do if a dinosaur appears in their home turf.
This can be an investigation style quest “A large creature has appeared in the woods near by. It’s leaving strange marks on trees and killing all the game. Find out what it is.” Or we can have it be a request for aid from a foreign party. “I need help convincing the Lord that my Bruno here, a Gallimimus, isn’t dangerous. He is just fast and a bit skittish is all.”
Either way for someone who loves both dinosaurs and RPGs its a good mix.
June Inspiration for one shots: Adventure 2 – Bewitched Room
A room in a local manor has been flinging spells randomly at people who enter the library. A opened book that had a glyph of warding placed on the pages from a previous adventurer was laying open on the table. Every time the door opens the corresponding gust of wind turns the pages and triggers another spell.
The party doesn’t know this, nor does the new owners of the Manor. But they will soon encounter the hexed room and the source of the it. This is more of a Role play encounter however the book could summon creatures to fight. Or a creature may be drawn to the constant use of magic and they may contest ownership of the arcane tome from the party and the manor owners.
There is a bit of fun we could have in this adventure
June Inspiration for one shots: Adventure 3 – The grand hunt
A young tribe woman has approached the party and asked them to help her hunt a ferocious beast. This beast can be what ever you want but my mind was instantly drawn to a Bulette
The reason for needing help could be a sad story of being an outcast due to heritage, or something simple of “I was late to the start of the ceremony so the elders punished me by making me undertake this with any fellow from my tribe. However you are not of my tribe so you can help? I don’t think I will survive the trial without it and I wont be able to be seen as a true member, an adult in my tribe until its completed.”
A nice easy one this one. I like it because it may give us the excuse to use any creature. I also believe that having something as mundane as a “grand hunt” is nicer than curses, invasions or malicious acts.
Well that’s it for tonight, three adventure concepts, for June Inspiration for one shots, and one of which I will take for next week. Don’t forget to join me tomorrow for the end of week writeup and as always, don’t forget to roll with advantage,
The Brazen Wolfe
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