Hi all and welcome to Friday night here at Brazen Wolfe Tabletop!
Tonight is fight-night which means that we explore anything and everything to do with encounters, puzzles or settings to test our parties problem solving, dungeoneering and combat capabilities.
Tonight, being the first step onboard the ship to adventure, I wanted to put a few ideas out there for a random encounter that could happen on the waves, either as the party leave the coast or any time after on their journey. So on with the stat-blocks!
As the party look over the endless waves ahead the wind picks up the huge red sails and pushes the boat along at a surprising speed. Staring at the waves that are made of a medley of blue’s and greens the party notice three large figures swimming under the water a few hundred feet way and parallel to the boat.
After some time the three figures move closer, growing in size as well as the boldness of their approach before large fishlike bodies emerge from the water to next to the ship, the riders of the large coiled creatures each equipped with a spear and a shell crafted into a shield.
The classic Merfolk and Giant sea horse combo. Nothing strong but the conversation, messages, and potential for role play is something that cant be overlooked.
If the party say something that the peaceful sea dwellers don’t like then 3 steeds and 3 riders would be enough for a medium encounter – I would grant the rider advantage on their spear rolls if they attack as the result of the sea horse charging but they wouldn’t engage outside of the water.
The information that can come from the scouting party may be about what lies in the water, dark tiding from the western waters about whole underwater communities vanishing to the murky depths or sudden storms that come from no where. The limit here is really up to the imagination of you and how the party engage in the encounter.
Thanks for joining me tonight, don’t forget to come back on the weekend for more content and, as always, don’t forget to roll with advantage,
The Brazen Wolfe
You must log in to post a comment.