Tools of the trade

Hi all and welcome back to another Thursday with Brazen Wolfe Tabletop.

Now, sadly, last night my blog failed to post before 12am, so that means you get two updates today!

Tonight I wanted to spend a bit of time testing out the capabilities of my new computer and I did some quick image manipulation to create something that I haven’t really touched upon but it may play a bigger role in the future of the adventure, I am honestly not sure yet and so will have to see how we go.

So, to add a smidge onto the content of this week let’s have a look at what I have come up with for tonight!

Harimasu’s Blade

The swords that has passed down from heir to heir of the Harimasu family are said to commune directly with the spirt world, able to connect the wielder with their ancestors knowledge and martial prowess, or so the legends go. Not masterwork weapons by any mark they all share a similar style and colour despite the age of each blade.

The red on the leather sheath is a familiar colour amongst their family an people, their clothing, ships sails armour and some parts of their weapons each dyed red to tie the people to the blood and body of their ancestors. The blades, arrow heads and metal takes on a green appearance, sometimes appearing as if a soft green mist covers them but it is a trick of the light bouncing off the crystalline rich metal that they infuse with their blades that they believe connects them with the spirit world and their ancestors.

Regardless of the shape, style or age of the blade they are a status symbol amongst their people and those that carry the blades carry the future and fate of the family.

Now I couldn’t just leave you with that so I wanted to bring up some material from one of my favourite D&D settings in one of my older (not oldest) official D&D books I have in my collection.

All rights and credits go to WoTC, sourced from (my ancient) physical copy of Oriental Adventures, page 160.
All rights and credits go to WoTC, sourced from (my ancient) physical copy of Oriental Adventures, page 161.

And a little taste of some of the complexity behind it (not quite THAC0 but still a fair bit more complex than D&D 5e

As you can see the combat system has changed significantly since this book (Oriental adventures) was released. +25 attack bonus for a juvenile (well it does have a Challenge rating of 10…) and an AC of 27, these are number that unless you have a very niche character build we just don’t see any more these days.

Thanks for joining me, a short one tonight, was a very late night trying to work out what had happened with Wednesday’s post and fixing it, but here we are with a double special on the Thursday!

Don’t forget to come back tomorrow where I will come up with something to have for fight night (despite this week looking to have no outright combat I think I can come up with something). Does anyone else get nostalgic when looking through their old manuals and wish for those number crunching times or do you prefer the more streamlined and beginner friendly system that we have now with 5e? Let me know your thoughts in a comment!

Oh, and as always, don’t forget to roll with advantage,
The Brazen Wolfe