The trouble with beacons

Welcome to a Friday #fight-night where tonight we are looking at some of the stat blocks that we can use for this weeks encounter. Now the trouble with beacons is simple, they literally signal to anyone who is looking for it (or not) that something is there. Now these magic items, the Dragons Tears, all have very strong beacon like abilities and especially since the minions of The Shadow are looking for them too. This week we have two planned encounters and another stat block that could be bit of fun.

As always the stat blocks are created in Tetra-cube (can’t leave the game table without it) but the rest is up to me (or from DND core books).


The trouble with beacons

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Now the giant vulture in this instance of it looks like its not that strong but having a few ambush the party could be an interesting way to start us off. It will hint to the party that they are being watched or at least searched for.

The mastiff is part of the night time encounter, a few of these could be quite the challenge for the party. In fact this is especially so if they attack a party member who is isolated and drag them off into the darkness to be… well… eaten.

The Quasit is a funny one. I use these critters are comic relief normally but they can be quite dangerous in groups. The shape change will play havoc with the party (especially with the Paladins divine sense only picking up a fiend nearby where there is clearly a toad, centipede or a roosting bat. Could be a way to harass the party without causing them any real danger by having a few of these creatures playing tricks on the party.


Thanks it for tonight. Don’t forget to come back this weekend for the end of week writeup, and, as always, don’t forget to roll with advantage,
The Brazen Wolfe