The Cindermare and its Rider

Tonight we have a small reveal for some of the creatures for this weeks encounter, the Cindermare and its Rider! This deadly duo has a few tricks up its sleeve which will make it a challenge to any Level 9-11 party. But when we throw in the other creatures it will be truly horrific!. So grab a coffee and let’s roll into tonight’s encounter!


The Cindermare and its Rider

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No matter how I look at the Butcher there are a few choices that could make it nearly impossible to beat. So I scaled down from what I originally had and decided to change some of the original legendary actions I had worked out into mobility defining ones. A Elf lord turned cinder-wraith should be mobile as he was in life but with the undead-spookiness that undeath grants.

All the better to enact a final curse with I suppose.

The Butcher created in tetra-cube.

The Cindermare is really just a reskinned nightmare. Despite this I have removed its ability to shed light and changed it up, being a creature that swallows a fire like soot does to cinders in a fire. It has some of its riders abilities of incorporeality but not as much and its not much of a war-beast and more of stylish ride for the Butcher.

Cindermare – created in tetra-cube.


Thanks for joining me tonight. Don’t miss coming back for the next few days as I, hopefully, finish up this Zine for a Saturday D&D session and also, hopefully, publishing a Zine from the lost archives. So don’t forget to drop back in for that and as always, don’t forget to roll with advantage,
The Brazen Wolfe

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