Tonight we have a small reveal for some of the creatures for this weeks encounter, the Cindermare and its Rider! This deadly duo has a few tricks up its sleeve which will make it a challenge to any Level 9-11 party. But when we throw in the other creatures it will be truly horrific!. So grab a coffee and let’s roll into tonight’s encounter!
The Cindermare and its Rider
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No matter how I look at the Butcher there are a few choices that could make it nearly impossible to beat. So I scaled down from what I originally had and decided to change some of the original legendary actions I had worked out into mobility defining ones. A Elf lord turned cinder-wraith should be mobile as he was in life but with the undead-spookiness that undeath grants.
All the better to enact a final curse with I suppose.

The Cindermare is really just a reskinned nightmare. Despite this I have removed its ability to shed light and changed it up, being a creature that swallows a fire like soot does to cinders in a fire. It has some of its riders abilities of incorporeality but not as much and its not much of a war-beast and more of stylish ride for the Butcher.

Thanks for joining me tonight. Don’t miss coming back for the next few days as I, hopefully, finish up this Zine for a Saturday D&D session and also, hopefully, publishing a Zine from the lost archives. So don’t forget to drop back in for that and as always, don’t forget to roll with advantage,
The Brazen Wolfe
