Phantasm Spiders

Another weeks end see’s more spiders join us on the battlemap and the star of the show is the Phantasm Spider. There are a few other encounters that could be listed here but these little, weak and (actually not there) spiders love to swarm on living prey. But don’t let them tie you down as there are other more dangerous things lurking around the corner. So in order to not get distracted too heavily let’s roll into tonight’s adventure!


Phantasm Spiders

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The area that the party are fighting within is next to where all the prisoners are kept. They can be heard calling out for aid or, simply calling out continuously. This really increases the difficulty of paying attention to what’s going on around them with the noise generated from the captives. The DC to detect the illusionary Phantasm spiders is high because of that, but I would also remove passive perception checks to detect the stealth attempts of the creatures sneaking up on them. They are distracted quite heavily so active vigilance will be required here.

The phantasm Spider is created by the Lord of the Pit. These creatures are not-quite illusions but are treated much the same. Convincing enough as they all die and the mind makes the party believe that they are lethal enough to convince the players they are real through physical stimulus.

However a successful investigation check (DC 18) will reveal them as illusions and they will cease to inflict any damage or, even hamper the party member when moving through the illusionary spiders. True sight will also see this and Witch sight (or detect magic) will detect them as being entirely magical – but not if they are illusions as such.

Because of their low HP and lack of damage they are best in swarms, Dozens of spiders attacking at once to make the party feel godlike when a single attack kills several spiders at once. It aids to the feeling of a standoff against a hoard of creatures.

Phantasm Spider – Created in Tetra-cube.

And some old friends, the drider and Ettercap. Back again for another adventure this week these stealthy creatures will aim to try and capture the party while they are distracted fighting the Phantasm Spiders.

Drider created in tetra-cube.
Ettercap – created in tetra-cube.

Now the other creature that may make an appearance in the tunnels is a great stalker of the underdark – the displacer beast. Now this creature needs no real introduction other than to say its can be a mean piece of work.

Displacer beast – created in tetra-cube.


Thanks for coming back tonight for another fun night in the spiders web. Don’t forget to come back this weekend for some D&D content and as always, don’t forget to roll with advantage,
The Brazen Wolfe

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