Welcome to the Nineteenth night of Dice-ember and tonight we gaze upon the face of mischief. Well the Faces of mischief to be exact. But semantics aside, tonight we get a rare glimpse of the causes of this dreaded season on this, the 19th night of the December adventure. But, are these the real faces of mischief and trickery in Rimeglenn or is this just another trick that is yet to fully unfold. I guess in six more nights all will be revealed.
So sit back, grab a seasonal beverage and let’s roll into the holiday season!
The Faces of Mischief
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The two children were called Daryn and Beth. Their story had been checked out as the guards who were posted at the gates remembered seeing the children enter the city with the merchants and had seen them playing around the gates later that morning. In fact several people had seen the children in the city during the day as Captain Sungrave chased up their story
The only thing that she couldn’t verify is what had happened to the merchants who had come in. People remember seeing them with the children but she could not find the actual merchants. It was a puzzle that she didn’t think she had time enough to work out. The two children were currently staying at the Rusty Duck inn as there was nearly no place safer in Rimeglenn as the nobles and lord of the city slowly started to find out about the missing reward.
She had also made enquiries on behalf of the testimony for the adventurers that had helped her guard earlier today, but the Bloody knuckles had, unknowingly, confirmed that the adventurers side of the events were true also. So unless the Adventurers were in the employ of Rick, who was yet to talk, or there was something else at play here, a rogue agent that she hadn’t factored into yet then the children were lying – which seemed improbably with the accuracy of their statement and half the merchants district able to testify that they were seen that day.


The party had spent most of the afternoon collaborating their story with the guard captain as well as each other and a few merchants who could remember them from the early morning. The only person they couldn’t find to testify on their behalf was their innkeep who could not be found anywhere. They had just come from the armoury where they had to store their weapons and were being led out the building with an overly enthusiastic record keeper.
As they passed the holding cells before being shown to the main hall out of the guards hall they spotted a familiar figure sitting, isolated from the others, Alice Ironglove. As they walked nearby they gestured to the party to come closer.
“I’ve said my piece to the guard but you, you bunch sure as hell put up a good fight. The likes I’ve not had in years. Do yourself a favour and stay clear of those two yeah? Those kids, they’re something else. Something is not right. I scouted that building for the whole day preparing for our little rendezvous and I didn’t see them at all. They claim they saw you break in. I was there the whole time. But its my word, the disgraced daughter of the Ironglove clan against innocent children.” she practically spat out the word innocent as guards came towards her to make sure she was under control. “I can’t be in prison, I’ve got an oath to fulfil and my honour to regain. If you can guarantee my pardon without Exile… I’ll tell the captain what I saw – ya hear me?”

Now it’s not often I make a social encounter that relies nearly solely on soft skills such as persuasion or deception… but this week is a bit of a mixed bag of nuts. But to see where this goes you best make sure you don’t forget to come back each day of this remaining week as we wrap up this adventure! So don’t miss out on the last few days of Dice-ember and, as always, don’t forget to roll with advantage,
The Brazen Wolfe
