With this week’s map having a whole room filled with vials of alchemist fire its a good night to look at dangerous storage. Now this isn’t just barrels stacked with explosives, oil or in this case alchemist fire it’s also bandoliers with vials attached, pouches or bags filled with vials of acid and alchemist fire or poison.
So let’s explore this concept and some rules around it – but first let’s sit back, grab a coffee and roll into tonight’s content.
Dangerous Storage
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A thief’s worst nightmare would be to trip and have their poison, oil and alchemist’s fire shatter within their bag. We generally don’t have many rules for this assuming that the contents of ones bag is safe – however a sweep from a stone of frost giants club could cause the vials within a pouch to shatter.
On a similar note falling hard enough, from a roof, rope or something where fall damage is included will have a chance to shatter poorly stored vials and bottles. This is really what we have to think about is that if the vial isn’t secured such in a way – like a padded box or section in the bag that has more padding, then its risk of being shattered.
So the maths behind this one is simple. For each dice for an attack or falling damage a creature with un-protected vials that scores maximum damage on the dice roll then roll a d20 and on a 11+ the vial is shattered. If there are multiple vials then randomly pick one.
This could quickly get very messy for some characters but it will promote players thinking about some of the little things. But the same thing can be applied for this week for those pesky cultists who love their vials of alchemist fire.
A small one tonight as we look forward to wrapping up this weeks adventure tomorrow. Don’t forget to come back for that and, as always, don’t forget to roll with advantage,
The Brazen Wolfe
