Enemies in the Vault

This week it should come to no surprise that the party will have to face Enemies in the Vault as they are suspected of rigging the games in their favour. But what they may not have thought of is the contestants that came before them may also pose some trouble for them.

So let’s sit down, grab a coffee as we roll into tonight’s encounter!


Enemies in the Vault

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The roar of the crowd died down as the party travelled deeper into the vault and its dark walls they became increasingly aware of how close the other warriors from the house of Voiron were to them. After an hour of travelling through the twisting tunnels the party realised that the others were no longer following them. Their location was quickly revealed as several arrows whistled past them.

Voiron’s Chosen – created in Tetra-cube

The further the party delved deeper the hotter it got and the signs of those warriors and those, the embers anointed that had been lost a long time ago. But as they walked down a hallway the heat started to rise and the remains of these lost warriors and adventurers could be found along the walls. Slowly, the burnt skeletons of the deceased stood and with unnatural energies they shambled towards the party.

Embers Lost Anointed – Created in tetra-cube.

The rough obsidian platforms were nearly as hard to walk on as they were to get onto. At the end of the platforms an obsidian throne stood with a large gem that appeared as if it was made from lava itself. A figure swirled in the depths of the stone as if waiting to be released.

Efreeti – Created in tetra-cube.

A bit of a short one tonight but three ‘standard’ creatures for this kind of adventure. Don’t forget to come back this weekend for the end of week Zine and as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Thren

The Thren are a creature born from the spores of the Thren Plant and they have one purpose, to create more of their kind. But these plants aren’t the most difficult think to destroy and so they have several of their Thren guard their grove so that their survival is nearly guaranteed.

So let’s sit down, grab a coffee as we roll into tonight’s encounter!


The Thren

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Small plants that look to be a mixture between a large leafed bulbous plant and a fungi grow in darker, low-light areas. Although not a fungi itself these plants emit spores that will grow on dead matter into the Thren itself – an organism that uses the nutrients in a creature to form a body for itself.

It does this to either lure prey into its grove or to spread forth and create more groves elsewhere by using the Thren to find or create a suitable area for the plants to be created. Once old enough to create spores then dead animal (or people) will form the basis of the new creature.

Thren Plant – created in Tetra-cube

The ‘Legs and arms’ of the plant, the Thren are organised and highly intelligent beings who grew from where spores harvested and converted flesh into plant-based materials. The Thren, as they all share the same name, are masters of stealth and their only duty is to spread the colony to create more of their kind.

While not evil, they are driven to thrive and survive which normally results in humanoids becoming food for the spores.

Thren – Created in tetra-cube.

Thanks for visiting again tonight for more content. I still have a few more days this week so don’t forget to come back for the next few days. Also don’t forget to come back this weekend for the end of week Zine and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Vanessa Von Shchnaps

Vanessa Von Schnaps is a particularly mean woman and she will do anything to get her hand on the missing artefact again. The minions she commands fight with a particular brand of fervour that people would mistake for loyalty however, the stained cup is likely at play.

So let’s sit down, grab a coffee (but check the cup…) as we roll into tonight’s encounter!


Vanessa Von Shchnaps

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Vanessa is a particularly ruthless bandit lord who prides herself in the unwavering loyalty of her minions. Acting like a queen she strides through the battlefield using her staff as a cudgel to beat people into submission.

Vanessa Von Shchnaps- created in Tetra-cube

Thanks for dropping by for a short night tonight. Reskinning an existing stat block can be all that it takes to turn a good encounter into something truly memorably. Come back tomorrow for some more stat-blocks as I continue to wrap-up this adventure. Don’t forget to come back this weekend for the end of week Zine and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Destruction in Desmodus

The level of destruction in Desmodus has seen chaos spread through the city like a roaring fire. But something else stirs in the soot, dust and splinters of the Market Quarter.

So let’s sit down, grab a coffee as we tred carefully into tonight’s encounter!


Destruction in Desmodus

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Zombies are an age old favourite for a reason. Sturdy, steady and they can just about appear anywhere. Especially from the ruins of a temple that collapsed from powerful arcane energy.

Although they aren’t the only thing on the menu for an encounter this week they may be the most numerous of creatures and in a packed environment with many innocents nearby targeted and specific spells may be best to deal with them all.

Zombie – created in Tetra-cube

Thanks for dropping by for a short night tonight. This weekend we will expand the adventure a bit kore and even have a zine from the vault make an appearance. So don’t forget to come back this weekend and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Skargroth the Breaker

Skargroth the Breaker is a red dragon, but with an exception. This red dragon is not just any one and the elves were right to fear her, and what she represents.

So let’s sit down, grab a coffee and roar into tonight’s encounter!


Skargroth the Breaker

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Legends say that Skargroth’s flames burned so hot that they scorched her scales to resemble smouldering coals. Other say that she is the unnatural union between a black and red dragon which explains the colour of her scales as well as how powerful her breath weapon is.

What ever the reason Skargroth fought many vicious and ferocious battles and delighted in destroying elven villages and even a city or two. Her power, cunning and ferocity was second to none and she brought many other foul creatures, and worshippers, to bear her flag of war against the elves. Then when the final clash between the forces of the scorched dragon and the final elven bastion both sides faced a devastating defeat.

Both the dragon and her hated enemy, the elves, were never seen or heard from again.

Skargroth the Breaker – Created in Tetra-cube.

Thanks for dropping by this themed red dragon stat-block. Not all reskins need to have extensive rule re-writing as sometimes a different appearance can give enough of a different vibe to change the encounter for the party. Don’t forget to come back over the weekend for additional content and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Deep Chill

Deep underground where desecrated places of power mingle with cold, dark and damp environments sometimes it can give un-life to the creature known as the deep chill. These creatures are evil, huge and voracious in their search for life and, generally, tied to a single place. But their dominance over their own magical domain is nearly definite and they utilise the corrupted environment to bring in new energy for them to feast on.

So let’s sit down, grab a coffee and roll into tonight’s encounter!


The Deep Chill

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A dark and cold core that is nearly impossible to detect with far reaching claws made of shadow. The Deep Chill, an undead similar in the ways of ghosts, spectres and shades is something that few people know of and typically miners, adventurers and those who dwell in the deep places of the world will uncover. Born from a desecrated place of power these creatures seldom stray from it as they harness its latent magical energy to attract life.

The Deep chill then sucks the life out of these creatures in their insatiable appetite for warmth. But they rarely stop at one or two as their existence is cursed. The more life they drain the stronger the unholy core and the deeper the chill they experience. As the more they consume the larger they become and the greater the overwhelming sense of cold they experience.

Their life is a tortured one and only through complete destruction of their near-impervious shadowy body or the purification of the magic that created them will they ever be free.

Deep Chill – Created in Tetra-cube.

Thanks for dropping by this imagining of a standard D&D creature at scale and buffed up. Don’t forget to come back over the weekend for additional content and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Knight of Kilderken

This week we have a bit of two twists going on in the span of one adventure, one is pretty obvious the other is something a bit different when it comes to the Knight of Kilderken. A hallowed order seeking to purge evil from the forest by ensuring that evil never has a foothold amongst the trees.

Let’s not waste any more time. So sit down, grab a coffee and roll into tonight’s encounter!


The Knight of Kilderken

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Not your typical knight but cut from the same cloth as it is. The Knight of Kilderken is a strong combatant who is used to hunting down darker forces in the woods.

Knight of Kilderken – Created in Tetra-cube.

Resistant to poison after years of exposure and training the Knight of Kilderken is a stalwart defender of the forest and good. However they perceive nearly any magic as a source of evil and have trained themselves to be stronger against such forces. To this they have strong defences against spells, take reduced damage from magical sources as well being nearly fearless they are more than a match for most opponents.

Several will close in upon their foe with swords drawn – normally the company leader and an over-zealous new-recruit will ward the group as they advance on the source of evil. They surround and try and capture enemies rather than killing them outright, where possible that is, but they seem to hesitate when their enemies appear to be as just as they are.


Thanks for dropping by this small reskin for this weeks zine. Don’t forget to come back over the weekend for additional content and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Amber Guardian

Now it is well known that mages employ all sorts of creatures as guardians for their lairs or most treasured possessions and what more fitting to guard the Amber Eye than the Amber Guardian. Garthunk as a master craftsman in addition to being a powerful mage and so it should be no surprise that his guardian be something else he created.

So let’s sit down, grab a coffee and roll into tonight’s encounter!


The Amber Guardian

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Now tonight’s encounter night will be free from the main stat-blocks but I will mention a few others that can take place earlier. Below we have the, pretty cool looking Amber Guardian – a creature that defends the lake and vault – but they also hold a key as the eye of the creature is the key for the lock to open the gate. Only those worthy of the eye were thought to be able to defeat this almighty construct.

The Amber Guardian – Created in nightcafe.

The other creatures that we may encounter range from woodland beasts, giant-boars, brown bears and the like to other more maliciously inclined creatures.

The more malicious ones come from my normal stat blocks – but my recommendation is to mix it up with shifting the intent of the creature a bit or simply adding an ability that the creature normally wouldn’t have.

The humanoid combatants would be there to try and take the key and research from Borfook. This isn’t a huge issue as our party will be strong enough for these ‘seemingly random encounters’ but its something to consider when balancing out the encounter.


A quick one tonight but not the least in the slightest! Don’t forget to come back over the weekend for additional content and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Simplicity is Best

Now this week I am exploring a few concepts, taking it slowly while creating a few bits here and there for potential future adventures.

So let’s sit down, grab a coffee and roll into tonight’s encounter!


Simplicity is Best

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Garlond Pickleberth – Created in tetra-cube.

Sophia Klith – Created in tetra-cube.
Karg Goldfist – Created in tetra-cube.

Timothy Hornbuck – Created in tetra-cube.

Now all of the above are simple re-skins of an existing creature stat-block, or two different ones to be precise, but it is something that truly makes my life easier and my games richer.

The majority of the stat blocks are for the humble guard.

The humble guard is nothing overly special but we have them everywhere. By adding a trait, changing weapons or changing their stats we can create variety within our encounters. In the above cases they should probably move to CR1/4 instead of CR1/8 but – I wont sweat the small stuff.

The other stat block I used, or took inspiration from, was the Cult fanatic

This one I took the spell casting but that was about it and gave it to Sophia – wanting to have something a bit more challenging in the opposing force than just swords, axes and arrows. By tweaking existing statblocks we create variety and, also, can avoid players meta-gaming to know exactly what we are throwing at them. By changing the stats behind the dice rolls we create a better position to move forward from.


A small one tonight but it’s ‘my week off’ so I wasn’t even planning on doing this much! Don’t forget to come back over the weekend and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Embers and Cinders

Now tonight we have some foes that burn brightly before becoming embers and cinders. The Fire Elemental summon and Tolkar – taken over by the elemental itself in order to free itself from its servitude. Burning through the magic that Tolkar’s body itself houses.

So let’s sit down, grab a coffee and roll into tonight’s encounter!


Embers and Cinders

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Fire Elemental – Created in tetra-cube.

The fire elemental in this case is not the strongest, however it will act as one would a freed raging fire. Rushing over terrain and through burning obstacles like they were nothing. It hungers for magic so it will target spell casters first before looking for the rarest of magical items.

Tolkar Embermane – created in tetra-cube.

Now that madness has set it he will seek to burn through his most powerful of spells first. Conjuring some smaller elementals to defend himself and harass the enemy he will also use the wall of fire to create a barrier for opponents to get to him. Fireball is a strong spell choice for him to make and he wont hesitate to use counterspell – but he will seek to protect the elemental more than him as he feels compelled to do so.


Another small one tonight but, as always, there is always a lot more planned for the Zine. So keep an eye out for that over the next few weeks. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe