Magnifico’s Stone Golem

The creatures simply known as Magnfico’s Stone Golems are something desired by many and, sadly, few are able to actually defeat them. Imbued with the same magical strength of a normal stone golem these smaller variants are just as lethal – but more numerous.

So let’s sit down, grab a coffee as we roll into tonight’s encounter!


Magnifico’s Stone Golem

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The small creatures are about the size of a gnome, perhaps two and a half feet in height, weighing about the same as a adult dwarf and about as strong and robust as one as well. Armed with magical attacks, resistance to magical effects and immune to damage not made with a magical weapon it renders most armies null and void. However for those few in possession of an enchanted blade these things are little more threat than an average orc.

However against an army of ordinary soldiers these creatures are more than a match and the casualties of the creatures made from flesh and blood would be in the dozens if not hundreds. They will attempt to magically slow a target where possible adding to the potency of their combat prowess.

Magnifico’s Stone Golem – created in Tetra-cube

Thanks for joining me tonight as we look at a small stone golem. While weaker than several other creatures of its CR it will pose a challenge for several parties, but not all. Don’t forget that more content is on the way tomorrow and also don’t forget to keep an eye out for the Zine when it comes out this weekend. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Talk’arneil

This week a young ambitious blue dragon arrives to take control over the Fester Plains through blood and lightning. Talk’arneil having also been born in the desert has a way with the sands which is something his parents gifted him.

So let’s sit down, grab a coffee as we roll into tonight’s encounter!


Talk’arneil

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Talk’arneil will attack during the sandstorms that he summons and always summons one to go through the chasms, using the rocks to funnel the sand towards his prey. He is brutal and cunning, to a degree, but his ambitious and pride will be his downfall.

Talk’arneil – created in Tetra-cube

Sandstorms

Sandstorms aren’t a uncommon occurrence when exploring the desert. When a character is exposed to one and does not seek shelter before the sandstorm hits they are subject to its ferocity.

Characters who are within areas unprotected from the storm suffer disadvantage on all ranged weapon attacks and suffer disadvantage on all checks that rely on sight, smell, sound or touch. Gas and vapours are immediately dispersed and sources of unprotected flames such as torches, candles, fires are extinguished. Protected flames such as lanterns, will have a reduced range and have a 50% chance of being blown out if exposed to the sandstorm for longer than a minute.

Each foot of movement is treated as moving through difficult terrain, however it will further-stack with difficult terrain making traversing a shifting sand dune in the middle of a sandstorm an act of folly. Each creature who is not equipped to be out in a sandstorm (non-suitable equipment) must make a DC14 constitution saving throw or become blinded as the sand damages their eyes. They also suffer 1d6 slashing damage per hour, at the start of the hour, for when they are exposed.


Thanks for joining me tonight as we look at variant blue dragon tonight. Talk’arneil is a strong and smart creature and despite being CR9, when fighting in these lands he will be a much stronger contestant. Don’t forget that more content is on the way tomorrow and also don’t forget to keep an eye out for the Zine when it comes out this weekend. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe