Friday already, that week went fast. Well it’s fight-night and this week we are looking at stat blocks in open legend!
Feel free to convert them to what ever setting you want – the idea is that you should have a few low level ‘minion’ encounters that aim to slow the party or give a mild sense of danger and something that is actually reasonably dangerous. I tend to never give out easy encounters and aim for moderate / hard difficulty where possible as each battle should be something that tests the party and conveys a sense of danger.
Zombie – lesser
02FrZo1
Zombies that have been around for a while are little more than annoyances. Generally suffering pre-battle damage, a little slower or missing limbs they quickly fall before the hail of bullets or swift strike from a shovel.

Zombie Minion – level 1
Hit points: 5
Guard: 10
Toughness: 16
Resolve: 13
Attributes
Will: 4
Perception: 3
Might: 3
Fortitude: 3
Favoured Actions and feats
Feat: Resilient: Advantage 1 when resisting affects.
Feat: Bane focus – Knockdown – Triggers when dealing 5 damage on attacks
Feat: Multibane – Immobile, Knockdown (2) – You are able to inflict both banes with a single attack
Action: Bite or claw , might, unarmed strike
Action: Grab and drag down: Immobile (and knockdown) (might)
Items:
Item : Wealth level – range/Properties | Banes available.
No items of note.
Lesser zombies huh, these things hunt in packs of 3. As they are minion monsters you can have 3 of these for every level of your encounter. Since we target Moderate level and assume 4 level 1 Pcs we have a budget of 4 npc levels. So 9 of these things and 1 “big zombie” is one encounter. Or just 12 of these lesser zombies will do.
Zombie
02FrZo2
The freshly turned are generally faster, stronger and a bit more bitey. Generally suffering only the damge that killed them these zombies tend to take a bit more before they fall before the hail of bullets or swift strike from a shovel.

Zombie – level 1
Hit points: 5
Guard: 10
Toughness: 16
Resolve: 13
Attributes
Will: 4
Perception: 3
Might: 3
Fortitude: 3
Favoured Actions and feats
Feat: Resilient: Advantage 1 when resisting affects.
Feat: Bane focus – Knockdown – Triggers when dealing 5 damage on attacks
Feat: Multibane – Immobile, Knockdown (2) – You are able to inflict both banes with a single attack
Action: Bite or claw , might, unarmed strike
Action: Grab and drag down: Immobile (and knockdown) (might)
Items:
Item : Wealth level – range/Properties | Banes available.
No items of note.
Zombies, the freshly risen dead have a bit more juice in them – these things are likely to be surrounded by lesser zombies, or in smaller packs. These count was 1 NPC level when looking at our budget so 1 or 2 of them and between 9 and 6 lesser zombies would be ideal. A pretty touch challenge for a group of level 1 PCs to try and fight through.
Jeremia Roost
02FrJR1
Jeremiha is not shy from a fight (depending on twists) and will defend himself in a hurry.
Often seen wearing a long coat and a medium length blade he is quick on his feet and likes to out-think his opposition rather than out muscle them.

Jeremiha Roost – Level 3 NPC
Hit points: 20
Guard: 15
Toughness: 12
Resolve: 18
Attributes
Agility: 5
Perception: 4
Might: 4
Logic: 4
Favoured Actions and feats
Feat: Attack Specialisation II: Advantage 2 on attacks
Feat: Lethal strike I: Gains Advantage 1, Up to 5 lethal damage
Feat: Multi-target attack Specialist (area): ignore 1 level of disadvantage when targetting multiple enemies with an attack.
Action: Shoot, Agility, handgun.
Action: Flash Gauntlet: Blind, area of affect. Disadvantage = 1 per target above 2 within 25ft of Jeremiha.
Action: Slash, Agility, Machette.
Items:
Item : Wealth level – range/Properties | Banes available.
Handgun: W:2 – 50’/Precise | Persistent Damage, Slowed.
Machette: WL2 – Melee/Precise, Swift | Persistent Damge, Disarmed.
– Precise – Can use agility instead of Might
– Swift – Gain Advantage 2 to initiative roll.
Trench-coat: WL1, Light Armor – Defense Bonus 1.
Jeremiha does not like fighting fair, he will try and open up using his flash gauntlet (Area of affect 25′ blinded bane) before trying to slow and cripple his opponents before making a run for it.
Civilian
02FrCi1
No matter where you go, what city you visit the streets are full of them. Moving about trying to make a living, helping out the party on occasion and just as frequently assisting the parties quarry or enemies in the city.

Civilian Minion – level 1
Hit points: 2
Guard: 13
Toughness: 13
Resolve: 10
Attributes
Will: 3
Perception: 3
Might: 3
Fortitude: 3
Favoured Actions and feats
None as such.
Action: Club/ baseball bat/wrench/ attack, might, Improvised weapon attack
Item : Wealth level – range/Properties | Banes available.
Improvised weapons: WL1 – 5ft/Forceful | Knockdown, Stunned.
Other items:
Maybe a few small items of note, little ot no wealth on them.
Each one is differnt, some will fight for you, some will fight against you.
Admittedly I got a bit lazy after work today and didnt find additional images to represent zombies or the civilians – but the artbreeder tool we used earlier this week could be a great way to quickly whip up some zombie or civilian portraits to use in your game. Or, if you are not re-selling your content, finding fantastic artwork on line is another way to make the session pop for your players.
With this we end the week. A semi-modern/sci-fi list of encounters. Any of the above could be used for a generic enocunter on the streets, alley way or in a shopping centre / mall – the choice is up to you. Don’t forget what ever you do, describe them as you see fit. Nothing quite stresses the importance of a fight like a great sales pitch.
The horde of zombies tearing at the doors to the bunker trying to get to the people you have sworn to protect beneath. Their rotting hands leaving wet chunks of decayed flesh on the cold steel of the reinforced door as they slowly beat and try and rip at the door to get to the people beneath.
Just don’t forget to make the fight feel worth while to the players, oh and don’t forget to roll with advantage!
The Brazen Wolfe
You must log in to post a comment.