Day 2 of Dice-ember is here and with it brings more content. Today I want to explore an idea I have seen in quite a few games that are available. Items that provide movement other than walking and in this case, flight.
Flight is one of those interesting mechanics in D&D. A few races now provide flight as race features and even class features can provide some form of flight however as a dungeon master how you deal with flight makes for few discussion on multiple forums.
Gloves of Flight
Day 27, The gloves of flight are simply remarkable. They appear to be a fashion accessory for the more appearance driven individuals at the court however once an individual attunes to the gloves their true nature is revealed.
Once activated the user rapidly has both their arms transformed into the wings of a bird which gives them flight for quite a number of minutes. The number of apprentices that have tried these gloves report that the duration of flight appears to be 10 minutes at which point the feathers of their wings shrink rapidly back into the gloves of the user and the person who was flying, unfortunately, falls rapidly to the ground.
One such case with Sandy revealed that the gloves have a limited number of charges, about 6, at which point the falling creature is unable to sprout wings again to resume flight. Which reminds me to send condolences to Sandy’s parents, she was a curious girl.
Thats it for tonight, a pretty short one but I wanted to get something out whilst it was on my mind. Tomorrow come back for something else, perhaps a bit different to what we have seen before on this blog but hopefully it is entertaining regardless.
Don’t forget to leave a comment if you use the item created today and as always, don’t forget to roll with advantage,
The Brazen Wolfe