The Family home

Welcome to Friday and that normally means Fight Night! here at Brazen Wolfe Tabletop. Tonight I have something that I hope will spice up the encounter with the Gaki just that little bit more to make it feel like a true end of adventure encounter, it is also something I haven’t used before in a campaign of adventure but I believe it will become part of my homebrew toolbox moving forwards.

Last we saw Kyoko, Takeo and Hurane being knocked unconscious and thrown down below deck on the Ren families ship – not an ideal situation to be in with a angry and desperate Gaki spirit. Tonight we will investigate that final confrontation between the party, with their blessed silvered weapons as they go to investigate a mysterious note left on Captain Kyoko’s desk stating that the Gaki spirit must be at the Ren families boat. So without any more of a re-cap lets get on with the content for tonight’s encounter setup, also known as fightnight!

The possessed ship


In addition to the normal stat-block that the Gaki has he will be accompanied by the unconcious, yet possessed bodies of his daughter and grand daughter, Hana and Saki. As they approach the party in a shuffling, disjointed manner the party can see a dark mist flickering about them as tears streak down their face and a look of anguish and confusion as one of them, Hana – the grand daughter, breaks the possession for a moment to scream for the party to run, to escape as her grandfather had full control of the ship now and it wasn’t safe. After the warning she would go limp, falling to the floor before slowly standing back up with a the same anguish filled face as her mother as they both stumble towards them.

Both Hana and Saki follow the commoner template below.

Lair Actions

On initiative count 20 (losing initiative ties), the Gaki spirit (Grandfather Ren) takes a lair action to cause one of the following effects; the Gaki can’t use the same effect two rounds in a row:

  • Waves of water that are within 5ft of the edge of the ship crash onto the deck before draining outwards under the railing. Any creature on the deck within 5 feet of the railing (edge of the boat) must succeed on a DC 12 Strength saving throw or be pulled up to 20 feet into the water overboard and knocked prone.
  • A knife, hook, oar, shard of glass, bottle or other object on the ship flies towards each member of the party. Any creature on the deck of the ship must make on a DC 12 Dexterity saving throw, taking 5 (2d4) piercing damage on a failed save, or half as much damage on a successful one.
  • A wave of dark mist suddenly blows across the deck of the ship centred on the cabin and extending for 30ft on deck before dissipating. Any creature caught in the wave of mist must make a DC12 Constitution saving throw or become poisoned until the start of the creatures next turn as they retch and become overwhelmed with nausea and hunger. A creature that succeeds on their saving throw has advantage on the next constitution saving throw for the same dark mist next time and a subsequent success will grant them immunity to the third time they are affected.

The Gaki will be in the Cabin at the stern of the ship, for reference perhaps check out the ship map in my Ship Life post from November. Hana and Saki are meant really as a morale dilemma for the party. Knocking them out is what is preferred – hence why I have Hana waking up to warn the party to show that 1, they are possessed and 2, they can wake up from it. Their purpose isn’t to damage or attack the party but to try and grapple (likely unsuccessfully) and disarm the silver weapons where possible. Once unconscious, or you know, dead, the party will find Grandfather Ren – Gaki spirit in the cabin wearing his Hiro body and likely holding something valuable that maybe the perceptive party member may recognise from Takeo or Kyoko. Maybe a Short blade with an elegant long handle (wakatashi) that they have seen Kyoko wearing before in almost a ceremonial manner.

This is to trigger the party into knowing that Kyoko may have been here or is somewhere near by. The Gaki would likely be enraged and continue to use lair actions whilst dashing in to attack the party members who fall, slip or otherwise are hindered by the Gaki’s possessed ship lair actions. He would be aware of any remaining silvered weapons and avoid these characters at all cost unless there was no option. Once reduced to 0 HP by a silvered weapon the dark mist would shriek outwards from Hiro and fly into a urn that was the only non desecrated item in this room upon a mantle with a kind, smiling gentleman sitting above it in a painting. When Hiro wakes up (as he will be wounded by not dead – his grandfather wouldn’t let him die now would he) he would rush past the party wanting to check on his family and Kyoko, Takeo and Hurane.

That would conclude tonight’s adventure and the encounter with the Gaki spirit. What do you all think about lair actions? They are meant to be something that really threatens the party, that puts the party in a dangerous situation and can really put the adventure in the favour of the creature that is heavily out numbered. I hope to use these a lot this year as I have some bigger plans in the work for 2022 and am excited to bring them to you all for your enjoyment and hopefully your use in your own campaigns.

Don’t forget to come back this weekend for some, dare I hope for it, Warhammer content as well as the summary and conclusion of this part of the Red Fleet campaign! And, as always, don’t forget to roll with advantage!
The Brazen Wolfe