The Lair

Hi all and welcome to this weeks additional content day, Thursday, where today I want to share some maps I have created just for this week.

Don’t forget if you like the maps I create here I have a few more over at my Inkarnate page where you can download and modify a copy of my originals. Let me know how you find them!

Welcome Rest, Unwelcome Guests


The quiet constant bubble of the waterfall in the background, the thick perfumed flowers bushes and trees all trees give this waterfall a peaceful yet haunting feel. The deepness of the water is deep enough towards the centre of the pool that its above the heads of all but the tallest of humanoid races.

Made with

Inside the cave, behind the waterfall is a dimly lit area – bioluminescent mushrooms providing some dim lighting throughout the cave which only reveals the source of the sour taste of the pool and the foul smell that greets the party as they enter the cave. A pile of humanoid bones leads up an incline to an elevated natural platform overlooks the dark, deep pools of water beneath.

Made with – original can be found here Dark waterfall cave

Both maps were made with the pro version of incarnate – total time spent was less than 3 hours (in between dinner and getting the kids to sleep) but regardless of time spent on these maps they were very fun to work out and I may go and do some alterations to previous maps (or even the hidden waterfall map since I worked out some tricks during the cave build.)

Thanks for joining me tonight as always and for hopefully enjoying the maps I created as much as I enjoyed creating them. Don’t forget to come back tomorrow for Fightnight! where the creatures are laid bare for us to scrutinize and perhaps look a bit more into their psyche as we. Don’t forget to come back this weekend for more D&D content as well as Whatever Saturday – where this week I hope to do another writing challenge – let me know if there is anything you’d like to throw my way and I will see what I can do! Don’t forget to look after yourselves and your health and, don’t forget to roll with advantage,
The Brazen Wolfe

In the rafters

Hi all and welcome to Thursday where we look at extra little things that make the adventure just that bit more..

So now I’m planning on tonight being a short night as I need some time to rest and recover at the moment but I’ll be working on something bigger for next week!

Empty Halls, busy rafters


A tiny claw, one of a thousand, gripped into the wood beam rafters that made up the roof support for the older barn. Below the tiny creature, and is brothers, sisters, aunts and uncles a man walked down the hall, care and precision marking his footsteps. But the creature did not care, a itch made in fumble its grip and in doing so it’s fellow creatures scrambled, rushed, clawed and squeaked as their tails and claws clung to the rafters and each other.

The itch happened again causing another scratching and fumbling fit. This beam was to narrow so it made a nice down the hall, yes, the dark room always had more room when the hawk wasn’t in there. As the rat ran along the rafters voices could be heard, one voice really, no response. A sudden commotion behind him caused a tangle of rats to fall and hit the ground causing the boards to squeak, but this rat was compelled to look towards the voices, watching as the not-hawk man had its cloak revealed and as the young hawk dashed down the hall. The rats had scurried into open doors and into hiding spots, fools. Didn’t they know there was no hawk here, the rats ruled the rafters now. Cleaning its whiskers the rat finally scratched that itch as it watched the man turn into a hawk and fly out the window. The last in part terrified his family and sent them deeper into hiding, but it meant he had the rafters to himself for a few moments more. Cleaning behind his ears the rat settled down..

Meanwhile.. a darkly silhouetted figure opened its eyes, bright blue cunning eyes, and reached for a BBQ’d rat.

Thanks for joining me and sorry it was a bit shorter once again, but do come back the next few days for additional content here and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Keeping afloat

Hi all and welcome to Thursday where, for us here at Brazen Wolfe Tabletop we look at extra bits, items, maps, stat blocks, information and titbits that make our game richer.

Tonight, after an incredibly long day at work I have opted for the easy way out (but don’t fret! I will have what I originally planned as additional goodies for Sunday!).

Help from old foes


As the crew lit another fire and cooked the food that they or the Toad-kin had managed to catch for breakfast Kyoko stared at the ship, her ship, the Dancing Drake as it sat resting between two mudbanks which it had drifted between during the fight with the chiefs and the now friendly Toad-kin a few days ago. As a few toad-kin swam to the surface having slowly been patching the hull with twigs, leaves and a sap that grew from a certain tree in the nearby forest they looked exhausted but approached her joyously.

The croaks, grunts and clicks that came forth from them with gesturing and drawing in some soft soil near by indicated that they had something to show, and they were excited by it. “Go on, lead the way” she said as she shucked her layered lamellar¬†chest plate, bracers and greaves before following the toad-kin into the water using a rope that had been tied to the edge of the ship as a way to keep herself from being swept back out to see or pulled down into the deep river by the strong currents – no one here was a strong as a swimmer as the Toad-kin. As she drifted below the water several eel, and snake like fish darted away from the boats edge as she pulled herself along to where the hole, well was previously. Instead of broken boards and a gaping hole to the ship there was now an, albeit ugly, patchwork of reeds, branches, leaves and a hard semi-shiny sap like material that even as she looked at it under water was hardening and shrinking; binding the mess of plants together. Pointing up she surfaced and moved towards the shore, the toad-kin coming to help her as they were at home in the water as much as on the land.

“It looks, well not as good as new, but mended. When will be set and ready to sail?” she asked as she squeezed water from her hair. The toad-kin who had followed her drew three moons and circled the last one. “Thee moons from now. Huh, well its better than nothing and will do until we can get it repaired by the ship builders.” she said smiling. “thank you” she said as she patted the lumpy skin of the toad-kin in front of her who croaked with a broadening grin -revealing their sharp teeth lined powerful jaws.

“Captain!” a voice yelled from on deck, Sun Yu one of her crew mates. “We have two toads approaching” he yelled.

Moving around the side of the ship, grabbing her chest piece and strapping it back on as she moved she met the toads as they leapt onto the mudbank. “Princess Kyoko, star emissary, the adventurers have made it through the Marsh, and the jungle” they paused to breathe as a cheer went up, some bewildered faces at the Toad-kin speaking common were scattered amongst the crowd – including Kyoko.

“that good news. We should be on our way soon then it seems” she said with a grin, looking at the curious pendant that the Toad-kin was wearing.

“that’s not all – the Oni are attacking the town on the waters edge, the town is falling. The adventurers, Kookastem catcher and Long tooth slayer,” audible gasps could be heard from the toad-kin present, “stayed behind to go help the town but the Oni are shrouded in shadow – we must aid them if they are to succeed.

Kyoko gritted her teeth, this was not good but she could not let her crew know that she was worried. “I guess we don’t have three days to wait for the sap to set. We shove off tomorrow at midday on the morning – a day and a half shall have to do..” Concerned looks came from the toad-kin who had patched the ship but the camp immediately bustled with activity as crewmen climbed aboard the ship with buckets to start bucketing out water from below deck.

“Liz – a word if you will” Kyoko called as she walked towards her and Siu – concern on the face of the dragon-like beast called Siu as Kyoko picked up the rest of her armour and started to buckle them on as well.

Well I had intended it on being a shorter night but, much like last night, once I had worked out where and how I wanted to go with the write-up it just flew. Don’t forget to come back the next few nights for the last few pieces of content and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Jade Point

Hi all and welcome to Thursday where today I spent a bit of time looking over Inkarnate again to have a look at what is available in their town maps. After some tinkering and not being quite sold on what there is to offer we have a map that will do for now.

Jade Point


The once lightly fortified port town of Jade Point features a large ship yard, without any boats within; the existing ones have been burned and sunk of disappeared during the night, a multi-roomed inn in the centre of the low walled town, several guard towers positioned on the walls – many damaged beyond repair and vacated as well as a still functioning Mill that currently holds many of the soldiers that defend the city.

Outside the walls and rough barricade of tall cut down jungle trees stacked into a rough palisade there are a few farmers houses that have been burnt, raided and are left hauntingly deserted before the hill several hundred feet to the West. The hill is constantly covered under a cloud and shrouded in a dark mist but there can be seen a rough rampart being built seemingly over night with local materials scavenged from the destroyed farms, fences and walls as well as more foreign materials.

Oni stalk the mists and launch raids upon the denizens of Jade Point and until recently there was a sizeable force there to defend the people from the attackers.

Made with and able to be found here

Thanks for joining me tonight and looking at the map I created for this weeks part of the adventure, for a raw copy which you can modify feel free to check out the link above where you can modify and download your own copy of the map to modify as you see fit.

Don’t forget to come back for the last days of this week for the last pieces of this adventure, where we meet the mysterious Oni as well as see how the full adventure plays out. Don’t forget to check out this blog on Saturday for a random update, perhaps more Soulbound or a hobby update and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Lair of the beast

Hi all and welcome to a Thought Thursday. Yeah I am still trying to work out a catchy name for Thursdays, but today I have produced a battle map for the party to experience during this weeks encounter situated in the near inhabitable marshlands.

This can be used as a way to find Varda’s hut, or, perhaps hunt some wild critters to try and find where they are to return ingredients back to the toad-kin shaman so that she can produce the required charm/talisman/fetish/thing to help the party through the marshlands.¬†

Hunting Grounds


The thick slimy muck that coated nearly every square foot of this marsh made walking a horrid endeavour, let alone hunting a four legged bird and the creature that ambushed them the day before. The large coarse bushes of reeds formed chest height walls that muffled noise, blocked sight and made it extremely difficult to track game. The water between the mud banks were was deeper than most men were talk but you only realised this once stepping into it.

The near endless bank and cluster of reeds was occasionally broken up by trees fighting to survive, dying or dead. The schlop of boots through mud joined the cacophony of creature sounds until a boot stepped on thr skeleton of something not fortunate enough to be lead by two experienced toad-kin.

Kiri and Trip led the party through the mudbank and be showed them where to cross and where to avoid as the searched for clawed footprints amongst the endless bog. The day drew long and everyone agreed that staying out in the flats overnight was a bad idea.

Made with – find here–toad-kin-swamp/

Now tomorrow, no doubt you may have guessed we will look at the Longsnout Sharptooth and the Mirestrider Kookastem as our creature stat-blocks for fight night.

Created in Inkarnate I wanted the soil to look wet, damp and gross so the dark soil with bushes to highlight I think brought a bit of vibrancy.

Thanks for dropping in and continuing on on the adventure across the sea in Ryokughan. Don’t forget to come back over the Easter weekend for more days in the swamp; sadly no Easter one shot planned this time around, but if more random one shots is something you’d like to see let me know! Before I take this time to sign off I’d like to wish everyone a safe break and that you can get a game or two in. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Hopping mad

Hi all and let me start off with saying, the title, not my greatest moment I know but for a Thursday post where we look at adding extra material to this weeks adventure I think the title is fitting!

Now instead of making a carbon-copy of the already established frog like race, the Bullywug, I have adjusted them slightly to reflect the differences in creatures between Faerun and Ryokughan.

Peaceful marsh dwellers


The Toad-kin, a Ryokughan Bullywug (more or less) is thought to have originated from a toad of such age that the spirits and ancestral beings blessed it and its kind to join the humanoid races.

The creatures were preyed upon by the more predatorial and vicious of the humanoid races but they walked with elves and spirits and learnt how to interact with the world. They learnt of nature, the importance of life and the value in all creatures as well as how light was the source of all life.

Then the Oni came down from the mountains and started to enslave and butcher the toad-kin. The elves and spirits disappeared to push back against he Oni and other forces that were rallying against the peaceful races. When the toad-kin thought all hope was lost and their numbers had dwindled down to a point where it was unlikely they could recover a shadow crept into their midst and promised them power enough to fight back against their aggressors for the same of a taint upon their kind. They accepted, with hesitation at the time but as the magic and power flooded through their kind they cherished they power that came with the taint. The next day the Oni were no where to be found, the toad-kin never had to use their powers and they began to rebuild their society with the ones most blessed by the shadow taking rulership over their kind and ruling the swamps and jungles.

The Toad-kin

The toad-kin by itself is unimpressive. Small (about 3ft tall) but fast and nimble it uses its large powerful legs to hop around the marsh to catch food and forage. Servants and cowards they serve their chief with total loyalty and only their superstitious nature will overrule the orders and commands that is barked at them.

Toad-kin Chief

The chief of a clan of toad-kin is larger than most, broad chested, heavy and brutal. Blessed by the taint they received by the shadow they bully lesser toad-kin into doing what they want using their size and powerful bodies to get their way and keep control over their people.

Still somewhat superstitious they look for signs that align to their plans and are quick to point out bad omens that would put their plan or right to rule in favour.

These toad-kin are only second to the largest of their kind and take orders from only them. These large toad-kin chiefs emerge from the dank, dark, murky waters of the marsh and jungles to launch raids and attacks on other races for the betterment of themselves.

Now that we have some rules we can have a go at coming up with some encounters tomorrow night!

So don’t forget to come back the fight night tomorrow night, hopefully some more hobby progress and the end of week write-up this weekend. If you are enjoying what you read here and haven’t subscribed don’t hesitate, its a great way to make sure you don’t miss a single update from here and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Snake Bite

Hi all and welcome to another night here at Brazen Wolfe Tabletop. Tonight, being Thursday, tonight is reserved for things that enhance the encounter, adventure or weeks experiences for the party whether it’s maps, additional rules (such as weather effects), creature stat blocks or magic items (like what tonight will be).

So a small writeup tonight to glance at a few items we could throw amongst the temple from this months adventure, or,

Items of the Serpent


Creeper Cloak

The Creeper cloak looks to be made from the skin of a large snake with circular pattern on the scales.

The circular patterns on the snake shift when danger approaches and if the wearer and the cloak are attuned the cloak will extend and move the wearer (and itself) move a short distance away.

Other item ideas

Serpent Tongue earing

This serpent earing pierces the earlobe before looping behind the ear to allow the head of the snake to point towards the ear canal. Anyone who wears this earing can activate the earing by spending 1hp (as the snakes head bites the users ear subtly to draw blood) to be able to detect any lies spoken within hearing distance for 1 hour. The snake would hiss when it detects a lie but otherwise lays inert against the ear occasionally moving slithers backwards and forth.

Serpent Arrow

These arrows appear to be carved from a rich black wood to look like snakes but as they fly they turn into black writhing snakes. These arrows require the creature struck by them to make a DC12 Constitution saving throw vs poison or take 1d6 extra poison damage.

Hissing Amulet

This amulet can be fed poison or live snakes to grant the user a shimmering aura of sound that deflects arrows, magic and sword strikes. By pouring a vial of poison or placing a snake (alive or dead) against the amulet the wearer can gain 1d4+1 temporary hp.

Thanks for joining me tonight for the short writeup to look at some additional items that we could weave into the adventure this week.

Don’t forget to come back the next few days to see the end of month writeup for this month as well as any additional things that come up over the next few days.

Oh, and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Way of the Serpent

Hi all and welcome to Thursday night where we look at extra’s, maps and other things that we can add to our adventure to give it that little bit more.

Tonight I wanted to expand upon something that I had drafted out in the Serpent temple in a previous post, but wanted to focus and do a deep dive on the “how” to get into the temple itself and what it requires.

So without getting too much into it before the hand-drawn diagrams of the contraption let’s roll on with tonight’s write-up!



When the party enter the temple they are greeted by an imposing snake statue that is ten feet tall and the intricately carved serpent coils around a large dark stone that is positioned against the far wall. As the party approach the serpent statue a dank, warm draft comes from behind the statue where, upon investigating the party can see stairs leading into the darkness beyond and below.

Closer inspection into the serpent statue itself reveals deep, purposely crafted recessions into the statue itself leading up the carving of the snake towards the top where the gaping jaw of the hissing snake reveals two large white carved stone fangs that drip an ichor.

Looking around the room they are in they notice a scuff mark on the stone to the right of the statue that look as if a large, heavy stone object had recently and often prior moved across the roughly carved stone slabs that formed the floor of the room.

Large engravings in a foreign and abrasive language are carved into the door frame amongst images of slithering snakes and to read the words aloud gives the party a deeply unsettled feeling within. There is a single phrase that is readable in common “Serpents gift” that is repeated at different parts in the symbols.

The intention of this room is for the party to investigate the stone statue and uncover the puzzle – to be bitten by the serpent will bestow its gift and allow the worth to pass through.

The groves (as seen in the second drawing) are steps up towards the fang – investigation or high perception will reveal worn groves that looks like shoes, and blood in these recessions as if someone who was bleeding used them as a hand or foot hold.

The fangs themselves (the image of the serpents gaping jaw) are dripping an ichor that will inflict the poisoned status against any who take the poison into their blood stream. The statue itself just needs blood applied to the fangs which will absorb some of the blood and the snake will momentarily come alive and shift to the right, dragging the heavy black stone along with it and revealing the pathway down into the temple itself.

The language is abyssal and will read “the faithful, anointed by the serpents venom will be blessed by the serpents gift and will be welcomed as one of the faithful” – Serpents gift is also written in common beneath it as if translated once before.

Thanks for joining me tonight, to look at the additional content that we have to expand our adventure this week. If you like the content, or, like the hand drawn aspect of this weeks content please let me know so I can continue to work on my long forgotten drawing skills – it has been quite a while.

Don’t forget to come back the next few days for more Brazen Wolfe Tabletop content and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

A voyage without a map isn’t a real voyage…

Hi all and welcome to a Thursday write-up! Tonight I am trying my hand at something I truly need practice at but feel like its needed for this week more than ever…

So enjoy and let me know what you think!

The Dancing Drake


The imposing ship of the Harimasu family called the Dancing Drake is a large three sailed trading vessel with four levels.

The main deck supports two entrance points to below deck situated in the centre of the deck and towards the bow of the ship.

Two flights of two sets of stairs on the stern of the ship provide access the two layers of cabins. One to the crews quarters and the higher flight of stairs leading up to the helm which is situated on the captain’s (Kyoko Harimasu) quarters.

The crews quarters has a large mess hall situated on the starboard side and two rooms on the port side, a smaller quarter for passengers of note and a larger one where the bunks, cots and hammocks of the crew is situated.

The captains quarters contains desks littered with maps and papers mainly and a decently sized bed with a curtain hung from the wooden rafters to provide some amount of privacy.

The bow of the ship is raised but provides no real access to below deck.

Below deck is a large open area where several rows of benches and oars are lined up in case the winds are unfavourable. There is also a small (10ft by 10ft) cell for holding people with iron bars from roof to floor and a small lockable cell door.

To the stern and bow of the lower deck is storage for cargo, people or livestock with the bow of the ship having a secret compartment behind a small wall to hide the most valuable, or, vulnerable cargo.

Thanks, hope my mediocre napping skills provide some visuals for the size, shape and position of the ship for both descriptions and combat!

Speaking of which, don’t forget to come back tomorrow for more content where we look at the pointy end of the stick and examine combat encounters for this week!

And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Tools of the trade

Hi all and welcome back to another Thursday with Brazen Wolfe Tabletop.

Now, sadly, last night my blog failed to post before 12am, so that means you get two updates today!

Tonight I wanted to spend a bit of time testing out the capabilities of my new computer and I did some quick image manipulation to create something that I haven’t really touched upon but it may play a bigger role in the future of the adventure, I am honestly not sure yet and so will have to see how we go.

So, to add a smidge onto the content of this week let’s have a look at what I have come up with for tonight!

Harimasu’s Blade

The swords that has passed down from heir to heir of the Harimasu family are said to commune directly with the spirt world, able to connect the wielder with their ancestors knowledge and martial prowess, or so the legends go. Not masterwork weapons by any mark they all share a similar style and colour despite the age of each blade.

The red on the leather sheath is a familiar colour amongst their family an people, their clothing, ships sails armour and some parts of their weapons each dyed red to tie the people to the blood and body of their ancestors. The blades, arrow heads and metal takes on a green appearance, sometimes appearing as if a soft green mist covers them but it is a trick of the light bouncing off the crystalline rich metal that they infuse with their blades that they believe connects them with the spirit world and their ancestors.

Regardless of the shape, style or age of the blade they are a status symbol amongst their people and those that carry the blades carry the future and fate of the family.

Now I couldn’t just leave you with that so I wanted to bring up some material from one of my favourite D&D settings in one of my older (not oldest) official D&D books I have in my collection.

All rights and credits go to WoTC, sourced from (my ancient) physical copy of Oriental Adventures, page 160.
All rights and credits go to WoTC, sourced from (my ancient) physical copy of Oriental Adventures, page 161.

And a little taste of some of the complexity behind it (not quite THAC0 but still a fair bit more complex than D&D 5e

As you can see the combat system has changed significantly since this book (Oriental adventures) was released. +25 attack bonus for a juvenile (well it does have a Challenge rating of 10…) and an AC of 27, these are number that unless you have a very niche character build we just don’t see any more these days.

Thanks for joining me, a short one tonight, was a very late night trying to work out what had happened with Wednesday’s post and fixing it, but here we are with a double special on the Thursday!

Don’t forget to come back tomorrow where I will come up with something to have for fight night (despite this week looking to have no outright combat I think I can come up with something). Does anyone else get nostalgic when looking through their old manuals and wish for those number crunching times or do you prefer the more streamlined and beginner friendly system that we have now with 5e? Let me know your thoughts in a comment!

Oh, and as always, don’t forget to roll with advantage,
The Brazen Wolfe