Thursday night is here and while I had a competitive game of Warhammer tonight I still just had to create the Hunters Forest! A simple but effective map tonight that really doesn’t have that much else to explain about it. But, I’ll let you be the judge of it tonight. In order to actually get to the map though I guess we best sit down, grab a coffee and roll onto tonight’s adventure!
Hunters Forest
323ThHuFo
Large trees, bushes and a few logs litter the forest. The clearing has a few bushes and a log or two within but otherwise it heralds the end of the forest and the beginning of the plains beyond. A good place for both mounted combat, hand to hand combat and also for both the party and creatures to gain cover.
Whilst the trees may halt or prevent huge creatures from moving freely large ones should be fine. In this case the dinosaur mount of Rebeka as well as the large carnivorous creature that lurks beyond.

Now a bit of a larger map this week to help stress the importance of movement in a map. Distance can be an ally for both friend and foe and this week helps to stress that. Whilst I have had players not move on their turn getting some distance or even better preparing yourself for the next move you want to make can be the sign of a great combatant. However movement, like in wargames, is an skill that can see the outcome favour you more.
Thanks for joining me tonight to look at the quick map I created. 5 background terrain effects, a scattering of trees, two types of bushes, a filter and logs helped create this map. I think it goes to show what a bit of time and effort can accomplish. But this weeks adventure is not over yet and another reveal, or several, is only one night away. So make sure you come again tomorrow and on the weekend as we continue this adventure. And as always, don’t forget to roll with advantage,
The Brazen Wolfe
