Welcome to another Fright-night Fight-night where tonight (there is a lot of -ight sounding words there…) day fight-night where we have the lords puppets. This week we have a powerful lord of the undead in the city calling his faithful servants to the hunt. However he didn’t anticipate that the adventurers would arrive so quickly to aid the priest that has vexed him so. But to look at his minions we need to get into tonights content.
So sit back, grab a coffee and let’s look at some creatures!
The Lords Puppets
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The Puppets
Humans who are left to rot and die in the sewers or alleyways may turn into zombies who are called to the lord’s cause. However they are not the best at chasing down their prey – they save that for the bigger of the lord’s minions.
The Ghouls are fast, ferocious and frankly terrifying. A single bad roll and you’re paralyzed. My love for ghouls should be well documented now and this week sees a ‘hunting group’ have three ghouls and a Ghast with support from the lesser undead.
But these hunts need to have a leader. Enter the Vampire Spawn. Now I know what you’re thinking. Vampires are no joke, their spawn are pretty lethal so will the sheer volume of bodies be too much? Probably not, but perhaps. So monitoring the flow of the combat and having the spawn enter when required to step up the pace would be ideal.
Thanks for visiting tonight as always. Now with this weekend there may be some disparity with my normal diligence on blog content. A full weekend with several kids birthdays will keep me busy but I will endeavour to still get more content out to everyone. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe




