Trenchold Caves

Like most of my adventures where I have multiple options or plots that are available I try to have a single point where they link up. I call this the “all roads lead to Rome” approach but really “all roads lead to Trenchold caves” is maybe more appropriate. Regardless of what I call it many DMs do this and it makes those early encounters feel less scripted, more free flowing and natural. However it also helps the DM funnel their efforts into a single map or encounter that they have planned. So enough talking lets get to some spelunking! So let’s sit back, grab a coffee and delve in!


Trenchold Caves

331ThTrCa

Now Trenchold caves can be the house for bandits, goblins, ogres, orcs or just about anything you want to throw at the level 1 party. A secluded cave means that they have to use some non-combat skills to get there such as survival, nature and investigation. But it also opens us up to some random encounters OR the chance to use spells and abilities that we may not get much use out of (like Speak with Animals).

The cave isn’t that big but it has an area that is only 5ft wide. It could be blocked by a boulder that gives another skill check OR a mechanical barrier that could be a variety of skill checks or problem solving. Simple maps can lead to the most rich encounters.

Trenchold Caves – created in Inkarnate.



Thanks for joining me tonight. A short and quick one tonight to show that you don’t need hours if you use the right tools to create a rewarding map. Don’t forget to come back the next few nights to see my tournament results and updates, maybe a cheeky army family photo and more. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Leave a comment