Another week has come and this time it brings our party travelling over land, due to some unfortunate happenings with the ship which will be revealed in due course, and into the swamp. The Swamps of Tulkore are aptly named the Carrion swamps due to the unpleasant smell that wafts from the waters. Its more than just rotting vegetable matter in these dank places of the jungle as the undead seem to show up in great numbers at times. But… I will stop myself there before I get too far into the lore of this place, so let’s sit back grab a coffee and roll into this weeks adventure!
Into the Swamp
339MoInTSw

The smell of the swamp was pungent enough that when the wind blew from the east the smell travelled along the road that the Party was travelling along. Carmine and Jon had agreed to get the party to the port town of Ferklend. Ferklend found itself on the edge of a dense jungle that gave way very quickly to a large swamp. The volume of vegetation ensured that the waters were murky and unclean to drink from.
But that wasn’t the issue with Ferklend. The undead also frequently rose from the swamp and the people of Ferklend and the other denizens of the swamp also found their way to the gates and doors of the frontier town. Candice and Jon had agreed to take the party as far as the port town where Jon could also retrieve some materials to repair his ship. But once their business was concluded, about a week or so later, they would return with or without the party.
They had offered the party free travel as long as they acted as a guard for their single wagon. This wasn’t a hard job or something that was particularly far-fetched as they had already proven their worth to both Jon and Carmine on the road to Nigrun.
But by the time they were approaching Ferklend it was something that they had already had to put to test as dark skinned goblins had attacked them once during their trek to the jungle. But despite this the two merchants also shared tales of the lands of Ferklend. The swamp was rumoured to once have been a jungle paradise before some calamity swallowed it up by the putrid water. A city and temple like no other gone in a blinding flash of green light or so the ancient stories went.
Whatever the cause, the heat was nearly as bad as the cold from a week ago and the smell was only growing stronger.
A change in temperature and a change in what we can expect for this weeks adventure. The hardest part is yet to come as getting to the port town of Ferklend is the easy part. After that the party have to listen to rumours and discover if ancient folklore is true or not. Perhaps they may also find the source of the towns problems in doing so.
Regardless don’t forget to come back each day this week for more content and as always, don’t forget to roll with advantage,
The Brazen Wolfe
