Coming from last night’s update, Web of Lies, tonight we get a glimpse of the Spider Pit in which he party will be dealing with the machinations of the lord of the pit. A few floating cocoons hold the prisoners just outside of reach but close enough that those with energy left can still be heard calling for help. But, that can be revealed tomorrow. So let’s grab a coffee and roll into tonight’s map!
The Spider Pit
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The Spider Pit is more a large cavern coated in Webs. Some are made by spiders, others by Driders and Ettercaps and something else by something much more foul. The encounter below has the sticky web everywhere which is flammable. So you can burn away the web to provide an area to fight in.
Parts of the map are difficult terrain with dexterity checks to avoid being stuck (if you touch the walls), others are just occasional trip hazards (roll of a 1 on a d6.) The spider webs leading out to the suspended giant cocoons are able to be walked on, and they aren’t sticky. But the fall if you slip or fail a dexterity/acrobatics check is quite far. So the party better watch their step when moving near the edge.

That’s it for us tonight. Tomorrow we have a look at stat blocks, some existing ones as a just in-case, some other underdark creatures and… the giant spiders that attack relentlessly – or they don’t… that’s for the party to find out. Don’t forget to come back tomorrow for more content, and as always, don’t forget to roll with advantage,
The Brazen Wolfe
