The descent into the crypt of Kelemvor’s Church is known as the Chamber of Remembrance, but only opened to a selective few is the heart of this crypt. The Actual Chamber of Remembrance is where the most favoured of Doomguides are put to rest - that is those who gave their life in service to the god of death and in maintaining the natural cycle of life.
There is no door, no secret compartment or lever into this chamber but those who descend the steps know not to go down the final flight of steps for there is only the distant hint of a flickering light and the permutating cold that travels along with the darkness. It is this cold that embraces all and for those who are of ill intent it is dissuasive enough that they do not pass the threshold to the chamber. However this feeling is fleeting for those who draw Kelemvors’ gaze and who he deem worthy.
The Chamber of Remembrance
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Dark and cold, the Chamber of Remembrance is a unpleasant place to be. Any attempt to summon magical light ends in failure and when a torch is lit a gust of wind extinguishes it. The only light comes from four lanterns that permanently shed their warm glow at the archways to help guide those back to rest.
This battle map will be the one used for the, dare I say, lower level encounter I have planned – but I don’t want to give away too much on this just now. There will be another one or two to come in the Zine which will explore another aspect of this adventure.
The crypts each contain a hallowed knight, a doomguide of Kelemvor who maintains and strives to protect the natural order of things. These people were thought to be buried with the most perverse and unholy of relics however rumours are not always true.
The chamber contains many bodies and section on the wall appears to be a stone archway leading to soil and earth. A stark contrast to the other cold walls of this chamber. A statue to Kelemvor stands in the antechamber, a proud and cold gaze looking down on those who find their gaze drifting up to the imposing figure. But the Chamber of Remembrance is more than just a crypt – it is a place where it is rumoured that Kelemvors connection to the material plane is strongest in Oakspire. Those of devout and pure intention have been called into the dark and cold to bear witness to his authority and voice, but only a few are called.
Thanks for joining me for another night of map making. Tonight we look at a hint of a map, a restricted smaller encounter map that will be one of three that will go in the final Zine. So for those who want to see more make sure to remember to come back and visit the remaining days of this week to keep exploring this adventure with me and, as always, don’t forget to roll with advantage,
The Brazen Wolfe
