The Risen, Remorseful and Repugnant

This week finds the party encountering The Risen, Remorseful and Repugnant, or a few of them depending on which way the adventure goes. This week finds the party coming onboard to help Brother Tobias who is not convinced that the death of the high priest, Richard Spiritbane, was the true will of Kelemvor.

Depending on the level of the party it changes how the adventure goes, or so I hope to achieve this effect for the Zine. Skeletons and another visitor with the reskinned mage, the Necromancer, complete some of the adventure and depending on the level of the party and the challenge that you want there will be others too.

But tonight is a glimpse at what will be as there is not enough time in the week to get everything into these updates so these few creatures are staples for many encounters, and as such are for this one too.


The Risen, Remorseful and Repugnant

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Skeleton – Created in tetra-cube.
Zombie – Created in tetra-cube.

Through the darkness and chill a creaking noise could be heard from the alcove around the corner. As the party drew near and the hung magical lanterns flickered in their attempt to banish the dark, the shadows played tricks on the row of burial tombs. As the party turned the corner and looked deeper into the darkness, the large statue in front of them stood imposing yet still, its stone eyes staring down at them as if judging and welcoming in the same glance.

The first sounds of feet on stone other than theirs came with the thud of something heavy in the chamber behind them. Then it echoed in the chamber guarded by the statue of Kelemvor and the sound of scratching on feet and creaking could be heard coming from both rooms, and getting closer. Backing out of the doorway the flickering lantern light revealed two skeletons as they ambled out of the rooms. A shriek of pain echoed down the stairs and into the chamber causing the skeletons to look up before charging at the party.

A few minutes later on the descent up the stairs the tangy smell of blood wafted down and guards stood at the entrance of the stairs, vigilant for intruders coming into the crypts. But as the party approached they realised too late that the guards shields hung loosely at the wrist and that the spears rested against the walls or stairs and were not held firmly by the guards. Turning around great tears in their armour, tunics and flesh revealed oozing intestines and the lightless eyes of the undead.


Priest – Created in Tetra-cube.
Mage (Necromancer) – Created in tetra-cube.

The priests of Kelemvor rallied and charged upon the interlopers. Slinging spells, prayers and swinging maces they crashed upon those the church had deemed enemies. The hum of magic bristled through the air as the battle raged on, blow for blow, spell for spell and blood for more blood. Soon the priests fervour dwindled as they looked upon their enemy, their prayers no longer being answered by their god and a fouler feeling wafted into the hall.

A dark and powerful force like the smell of baking rotten flesh washed over the combatants and at once they turned towards the hulking form of a brutish creature leading the way for a pack of newly made undead. Somewhere in the room a voice laughed, calling out and mocking the priests for their betrayal, the head of one of their own was thrown at their feet, recognition registering on their face as slowly the warrior priests understood what was happening here.

Calling out for Kelemvor’s blessing they rallied around their wounded brethren and prepared for the battle that they had trained for. The purging of undead, the opposition of corruption and the perseverance of the natural cycle of life.


This week has come and gone too fast and with tonight’s’ update there is not much left to hide, only a bit left to reveal. So don’t forget to come back this weekend as we wrap up this adventure. More Stat blocks, some maps and images will greet those who remember to come back for the zine and spend another evening at the tabletop with me. But also, as always, don’t forget to roll with advantage,
The Brazen Wolfe

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