The Foggy Path

The fog is a great way to make easy encounters more difficult but what if the encounters are already difficult. The Foggy path does just that where even with an additional five mercenaries on their side the party is facing overwhelming odds, unless they do something perhaps a bit reckless. This week is about assessment of the situation, the overwhelming odds in combat and, learning additional rules.

But let’s not get mystified with the fog, or mist, any longer. So grab a coffee, sit down and let’s dive into the map for tonight.


The Foggy Path

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The Foggy Path – Created in Inkarnate.

With the guards taking the path through the woods it was only a matter of time until they were ambushed. The attacker from before who escaped, with an arrow wound as thanks for his company, returns with more feral allies this time and they make full use of the foggy path. The fog lies thick and heavy across the battlefield with the distant torches acting like micro beacons that help discern movement and placement but without aiding anything to visually identifying anything. This makes this weeks encounter a game of cat and mouse.

To complicate it – a cage full of, somewhat docile, lycanthropes who are the target of the attack. The hard decision will have to come at some stage on what to do. But we will touch on that this weekend.

The map is a simple affair with a few overlapping terrain paints, overlapping fog and light sources to give a “blinding” effect where the main campfire is. The horses are hitched on the wagons, but maybe not for long and the party will have to fight amongst the trees, in the fog. Or flee through it if that is the more wise course of action.


Thanks for joining me tonight for a glimpse at the foggy path. Not my best name for a map but it will have to do, for now. Don’t forget to come back tomorrow for some stat-blocks for the encounter and a reminder that the PDF will be coming out this weekend. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

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