Avermeet Clearing

One of the potential places for an encounter this week is in one of the many places that could be known as the Avermeet Clearing. This one is near enough to the waters edge but still shows off the trees and vegetation of the Avermeet Forest itself. However this week isn’t about the trees and waterways its about the creatures and potential poachers that are plaguing this land.

So in order to set the scene for one of this weeks encounters let’s look at the Avermeet clearing down below. So grab a coffee, sit back and let’s roll into tonight’s adventure.


Avermeet Clearing

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Avermeet Clearing – Created in Inkarnate.

With its bountiful trees, bushes, grasses and marshlands the Avermeet is a venerable blessing to rangers, druids and people who value stealth. This benefit of cover and natural hiding places though can be said for the many predators of the forest as well as those who are hunting the wildlife that call this place home.

The water drops off to be deeper suddenly then gradually gets much deeper as it goes out. Most pools of water appear to have formed from a crater of some sort whether from a long ago cosmic event or a fearsome battle none alive can remember. This means that for the water predators they ambush prey from the waters edge very regularly and easily.


The map itself has quite a few layered textures for the ground and water. The opacity for items also played a big part today when creating the waters edge and the sunken rocks and logs. I think trying to get water looking natural from a repeated stamp / texture painter is difficult but I am pretty happy with how it turned out tonight.


Thanks for joining me for another map night. While not quite a cave map (coming this weekend) it was an enjoyable map making session that I think came out quite well. Don’t forget to come back the last few days of this week to follow along the content I have planned and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

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