The party having been enlisted to help with investigating the blaze show up at one of the taverns, the Fatty Pheasant as it was said that it was the first one to burn. Furthermore it. unlike the other burnt taverns had witnesses – well reportedly one significant one. The second stop here is an important place for a few reasons.
So let’s grab a coffee, sit back and roll into tonight’s adventure.
Investigating the Blaze
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With some maps there is a clear story to be told and with what we can produce and a clear outcome. With this there are two things. There is the residual magic from the fire from the person (or thing) that started the blaze. There is also an area on the path out front the ruined building where there isn’t scorched fire.
There is an opportunity to have another encounter with the party – something other than investigating the scene. More will be revealed tomorrow but the source of the fire isn’t alone in its hunt for satiation.
The map is, like all of mine, made from different texture brushes overlapping to create the feel that I am going with. Being a well established town having stone roads makes sense and with the heat of the blaze, the foot traffic and clean up crews have moved most of the debris out. This causes dirt and soot to be moved, most of the burnt tables, chairs and such are piled up out the front between it and another building.
A fountain / water trough sits in the middle of the road for horses and other accesses to water. The wooden tavern lays in ruins, a few overlapping layers here with some shadow and soot painted over the normally rich-wood. Over all it makes for a pretty convincing scene.
Thanks for joining me for another map night where we have a bit of skill checks and an encounter. Don’t forget to come back the last few days to follow along with what I have planned and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe
