Welcome again to yet another week here at my tabletop and we are kicking this one on the coat tails of a nautical work planning with sunken treasure. Sunken Treasure is the goal this week with the party exploring a long forgotten keep that has fallen into the sea. But what challenges will this see the parties having, will there be creatures, elements and greedy NPCs that covet what the party seek? Yes, yes to all three.
So let’s set sail for this weeks adventure by grabbing a coffee, sitting down and rolling into tonight’s adventure!
With the sea breeze in their face the party set sail to a chain of long forgotten islands on the way to something bigger and greater. Setting down anchor near a string of islands the captain and crew go ashore to get supplies for the rest of the journey from the locals, however the party are not interested in such things. Down the coast there lies a lone tall tower that juts from the sea defiantly as waves crash against its stony barricade.
The Tower of Mellandra – a famous crusader turned pirate who raided, pillaged and stole in the name of her greedy god lies in half ruins, the sea having swallowed up most of the gold and jewels from an age ago. However just because something was lost long ago doesn’t mean it cant be found again and the tales of its treasure, its sheer wealth is enough to even the party to be set for the foreseeable future.
But others covet the treasure and see the opportunity in the visitors to the island. Will the party make it to the tower in time before the sea swallows the treasure of an age or will those who covet the treasure beat the party to the biggest haul in the islands history?
Sunken Treasure
409MoSuTr

Not that the party didn’t have enough work in the land that they had come from but it was becoming evident that their skills were being wasted. Greater adventure, tests and treasure lay across the sea and the Skipping Sailfish was just the vessel to take them to where they need to go. The captain and crew were recommended heavily from the guilds and dock master alike as no finer sea farers could be found.
The journey was promised to be long, tiring journey with a stop half way for supplies of fresh fruit and water. The White Gull islands got their names from the large birds that called the islands home and provided food those that called the white beaches home. As the ship moored out to sea near the calmer bays of the islands the party first caught glimpse of the sunken tower out to sea.
“Ah, that be Mellandra’s keep.” the captain said as he followed their gaze. “Many people have lost their lives in seeking the so called treasure held in its vault over the years.” He continued as he waved to the locals who came to greet them. After calling out to the locals on the beach he looked back to the party. “We will be here two or three days, explore and relax a bit. Its another week or so on the waves after this so take your time.”
Thanks for joining me for another week of adventuring. But don’t forget to come back again each day this week as we expand this adventure. And as always, don’t forget to roll with advantage,
The Brazen Wolfe
