The Ironwood is a place that is filled with life, both flora and fauna but none are more deadly than the Ironwood Assassins. These plants inhabit much of the forest but due to the amount of food amongst the trees and bushes they don’t eat so often. Unlucky for the party and their new companions as its feeding time!
So let’s keep our ears and eyes out for these assassins. Start off by grabbing a coffee, sit down and let’s roll into tonight’s adventure!
Ironwood Assassins
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The ironwood vine is a stealthy opponent. When it’s not rushing its tentacles forward to strangle its prey it looks like any other vine or bush in the forest. It can go months without eating, depending on its last meal of course, but as soon as it realises it needs food it is a voracious and non-fussy predator.
The sound of rushing, slithering vines is the first thing that its prey hears before vines constrict them, strangling and slowly digesting them with fluids that aid in digestion. But they are just a plant after all. By pulling its plant base and step forward it can move slowly but always towards where its starting to digest its prey. It doesn’t move as long as there is life in the creature it has entangled and for this reason its difficult to pinpoint.

The larger assassin of the forest is a sentinel from the druids. The awakened tree protects the forest based on its creators wishes and its able to understand language but it will rarely be convinced or swayed from its duty. Otherwise indistinguishable from other trees nearby it smashes down upon its prey when they are within range of its branches. Strong and resilient bark resists arrows and clubs but, like most plants, fire will make short work of it.
Now that’s all we have for tonight’s update on the Ironwood assassins, for now. So don’t forget to join me the next few nights as we wrap up this week, and catch up on a week in the past. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe
