Krencham Fields

This week we have an ambush, whether during a hasty retreat or a noble rescue but regardless of the when it happens in the Krencham Fields. These fields are long overgrown with the now wild crops of the previous farms that used to flourish in this area. Now these fields of high wheat, corn and other plants make it difficult to pinpoint where dangers are lurking.

So sit back, grab a coffee and let’s roll into tonight’s map.


Krencham Fields

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Krencham Fields – Created in Inkarnate

The raised road provides good visibility in the surrounding area but it is rather narrow. Trees have fallen or dropped limbs from the recent storm and so there are hazards scattered near the roads. The real hero of tis map is the 4 feet (1.2 meters) high crops that basically hide anything that is medium sized from view if its sneaking through them.


A few blended background textures tonight and some simple tree placement to follow the narrative of the map. Different shades of the background texture add a bit of depth and add to the appearance of a blended crop-grass field. Many, many wheat crops n the field, some craggy hill assets to hide the raised section of the road (still don’t know how to use the dig tool effectively so this works ok, for now.).

Other than that a simple map that with some small adjustments could be extended indefinitely if you want to turn it into a chase scene. Fitting for either rescuing the Orster’s or moving out of the area surrounding the town.


Thanks for coming to check the map tonight. Tomorrow we reveal the stat-block for the creature so don’t forget to come back for the last few days of this week and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

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