Troubles in Wellford

When the troubles in Wellford became apparent it was already too late for the majority of the village. An affliction has spread to nearly every adult within the village however it has not taken the most vulnerable. The children and the poor are left alone while those wealthier in the village appear to be targeted. Will it be too late for the party to uncover the source of the affliction or will the troubles in Wellford be unresolved.

So grab a coffee, hit the streets and let’s stroll through tonight’s adventure!


It’s not often that you find a village or town that is so quiet yet fully intact that you immediately know that something is wrong. Wellford is such a place with only a handful of people managing to, somehow, keep the village from stopping completely. The strangest thing is that its only the children or exceedingly poor that appear to be moving about the village with all the other populace stumbling around as if undead.

Yet they are not undead, they move about as if dazed but react to people and try to go about their daily jobs, just very slowly. Something is wrong in Wellford and if the party didn’t need information from the village it may be a better idea to just walk on through the village and beyond.


Troubles in Wellford

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Wellford – created in Nightcafe.

As the party walked into the town of Wellford they could tell that something was wrong. The Guards barely acknowledged them but their eyes slowly tracked them as they walked on into the village. Many of the doors to the buildings were open with several handful of small children running around the streets. After what felt like ages they finally saw an adult.

“Ah visitors,” the young man who appeared like he was dressed in everything that he owned. “I don’t suppose you could spare a few coppers so I can get out of this cursed village?” As the party dug deeper they found that the village was cursed, well that was what Tyren, the beggar, thought it was.

“I’ve been in this village for many years now. My feet found their way here and I managed to survive here longer than other cities. So here I’ve stayed. But for the last week the other villagers are, well they are like this.” he said as he pointed to a middle aged woman who was walking just about as slow as you could walk without stopping. Her eyes tracked things around her and regarded the party as she walked but her body moved exceedingly slowly. Slowly she turned towards the party and after about a minute she was facing them and she began walking towards them in a slow shuffle.

“They all do this. But once they reach you they just stand there and stare, making noise as if trying to talk but its too slow to understand. I’ve tried to work out what’s going on as the old miller used to give me enough coin to keep going when I helped him out but, for the last week he has been as slow as she and if I cant work, I don’t get coin.” he cursed as he kicked at a rock. “The others have started looting and just taking what they want but there are some who still are yet to fall to the curse – the elf at the Muckberry Inn in particular. She knows when you have done something wrong here and you pay for it.” he paused as he thought.

Besides I hope that this is just some passing sickness or something and that they will all wake up soon and since they watch with their eyes and move towards you. I know they are in there still. So I won’t do any wrong and hope either I leave soon, or they come good again. If you want to know more maybe the elf can help, but if you can’t help this village out, would you take me with you? Maybe I can start another life elsewhere – maybe the next place will be just as welcoming as here. It will be pity, nearly all the kids are free from the curse too but their parents are all… zombified.”


Not really a combat heavy one this week as we focus on the mystery of what happened here. Don’t forget that as the week goes on we will continue to expand this adventure further. So don’t forget to come back for that and as always, don’t forget to roll with advantage,
The Brazen Wolfe

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