The entrance to Wellford has evolved with time and the knowledge of how the wilds around the village are changing. Once peaceful lands have turned to ones seething with opportunity for those who wish harm upon civilised races and so the town created a wall to protect its people. But that wont be enough if they are all afflicted with this strange blight.
So let’s sit back, grab a coffee and roll into map!
Entrance to Wellford
421ThEnWe

A simple one this week with 100 feet either direction of the map. The crude wall (and a moveable tower) is there to safeguard and to provide a place where archers can mount a defence of the wall. However these are pretty crude and its evident that they were not made by master craftsmen – so discretion whether they are safe to stand upon is advised.
Now no town is complete without something in the plain beyond. A smattering of trees on the field as well as two small hills gives depth and elevation to the land which can provide a place for an ambush or, perhaps, a way of impeding attackers if used correctly.
Not overly complex this week with the use of maybe seven assets types to create the buildings, hills and trees as well as the overlapping of, albeit different shades, two different texture brushes to create the grassy plains, road and indents that carts have previously made.
Thanks for visiting my tabletop tonight and for continuing on with this adventure with me. Don’t forget to come back tomorrow and this weekend as we continue on this adventure and, as always, don’t forget to roll with advantage,
The Brazen Wolfe
