Tonight we take a look at Korvak’s camp both in the daytime and at night time. This isn’t the most defensive structure (or series of structures) but I’d imagine having a wyvern in the camp adds to its defensive capabilities. But more on that tomorrow night.
So for now let’s sit back, grab a coffee and roll into map!
Korvak’s Camp
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Both the night and the day time versions of Korvak’s camp feature unstable walls, trees (perhaps with traps in them) as well as tents and a barricade wall. The ground raises relatively steeply upwards and only by carefully approaching can you avoid the gaze of those on watch. However that’s not the biggest worry as a trained Wyvern watches from the trees as well, the colour of its scales blending in with the stones, bark and plants to hide it effectively.
A large tent houses Korvak, or so it would appear to, while a cage in the middle of the compound houses Prince Keldard. During the night several braziers are places near potential walkways with some, for some reason or another, left open without light. A paranoid person would be suspicious of this.

A simple one tonight with overlapping assets to create the craggy-rocky formations around the camp. Tree’s produced wood for the barricade which is evident from the stumps around the encampment. Not too many layers for texture apart from the rocks as I wanted it to be a simple one tonight – but overlapping light sources from braziers and the camp fire give it a bit more of an impact.
Thanks for tonight to stay up to date with this weeks adventure. If you find yourself using any of these maps in your own game (downloadable via the link) let me know! Don’t forget to come back tomorrow and this weekend as we continue on this adventure and, as always, don’t forget to roll with advantage,
The Brazen Wolfe
