The amber vault comes in two forms one where the roof that is visible from the moment it raises and then another that shows the bespoke interior of the small vault. But there is something that is missing, the amber eye!
So let’s sit back, grab a coffee and roll into map!
Amber Vault
426ThAmVa

While the vault rising from the lake bed we have a lot of debris under water. However slippery stones have formed a bit of a path leading to the vault where the party are greeted by a great door.

Beyond this door there lies what could be a throne, and a lot of ruins. Centuries under water has done this building no favours which is evident from the damage internally. There is a bit of a door puzzle to get into the final, magically reinforced room but it’s not that difficult to work out.
Overlapping textures with different shades is the name of the game this week with blended watery hues, rubble, debris and earth creating the lake itself. The platform was made to make it look as ‘close to sitting at waters edge’ as possible with some water within the rooms itself on the floor – its not a perfect drainage system. Double walls for the central area help give it depth as well as making it look larger while we we have a pretty simple and sparse affair everywhere else.
Thanks for visiting tonight while I continue to add to this weeks content. If you find yourself using any of these maps in your own game (downloadable via the link) let me know! Don’t forget to come back tomorrow and this weekend as we continue on and, as always, don’t forget to roll with advantage,
The Brazen Wolfe
