Kilderken Clearing Camp

Tonight we look at the Kilderken Clearing Camp and I have to admit… I do really love making forest and natural looking encounter maps. Tonight is no exception!

So let’s sit back, grab a coffee and roll into map!


Kilderken Clearing Camp

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Kilderken Clearing Camp – Created in Inkarnate

Forest clearings Trees house little green lights – fey, bug or magic is up to the host of it but it created a nice visual appeal. Several trees around the camp provide cover as well as depth to the map while the river doesn’t do much other than provide something to jump over if the party is feeling brave. Lastly using a hill texture asset to create the depression into the water adds another layer of depth. If I would change something I would add a half-transparent layer of water texture on the creek banks to make it look like the water was deeper. A simple map with two tents but it will get the job done.


Multiple layers of ground, grass and water layers created tonight’s visual. Some lower layers for logs and rocks in the water created depth without having to add too much effort. I am finding that many of the camp fire assets are too bright when I add my normal lighting effects over the tops however I reduced it a bit this week to still try and have the glow around the fire but not making it too bright to look at. A rather simple composition tonight but I think it worked nicely.


Thanks for joining me tonight with another map created. Don’t forget that as I continue this week I gear up for another Zine at the end of the week. So don’t forget to come back daily to stay on top of what’s happening here and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

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