Sylphare Quarry

There are few people that would walk past someone calling out, a plea for help, let alone a mother who has lost her two daughters. This week we have Jaeden’s request seeing the party responding to a plea for help to find the lost daughters who are believed to have been taken by wicked men. The requestor, a young mother who is just trying to find her family.

So grab a coffee and let’s dive into tonight’s adventure!


When the quarrymen at Sylphare stone quarry unearth a cavern the excitement of adventure quickly disappears as each day another one of their brethren vanishes into thin air. But the owners of the Quarry, the Sylphare family, need to keep the quarry open so they have sent for mercenaries to come and defend their assets.

But, those who have answered the call will find that they have bitten off more than they can chew as some the picks and shovels have awoken a hunger in the dark that feeds with a vengeful hunger.


Sylphare Quarry

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Sylphare Quarry – created in Nightcafe.

As the last strikes from the picks punched through the stone a cascade of stones tumbled inwards revealing a large cavern. The call to stop work echoed out across the quarry as people huddled around what was revealed. A shard of light pierced darkness below revealing a large cavern that seemed to go on for ages in series of sunken steps below. Several runners ran to go get the overseers of the quarry and even the owners son, Harry Sylphare to come and see the hole that was revealed.

It did not take long for the first torches to be fetched and the first ropes to be cast into the darkness below. After half a day the first of the miners returned to the camp and reported that the cavern system went on for miles. It wasn’t until later in the day when a role call was done that people realised that not all quarrymen that went into the cavern had returned.

In the morning another member of the crew was missing. This repeated for a few days with a quarryman going missing in the evening or not returning from the caverns until it became evident that there was something going on. Building a makeshift checkpoint at the entrance the the cavern slowed the decline but those who were put on watch of the barricade rarely lasted more than shifts before another disappeared.

A rumour began to spread that they had awakened a curse that took good men and women from the earth as a tithe for the stone that they had taken from the quarry. Others thought that a poison hung in the air around the exposed cavern that caused the afflicted to wander off never to be seen again. And others believed that something from the cavern was preying upon them one by one.

The owner of the mine, Harry Sylphare, sent for a band of adventurers, mercenaries for hire, to come and find out the truth so that they could resume making a profit from the mine as, at least in this business, death was not profitable.


Thank for joining me for the start of a new week! Each day this week, like every week, I will update the blog to cover the people, things and places that this week hold in store for our adventurers. But don’t forget each day and at the end of the week you can see how it can be used in your own RPG game. So don’t forget to come back each day and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

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