This week I continued with the creating a shortened Zine, something that fits on a single A4 sheet of paper with just enough information to set the scene, plot and hook with some NPCs sprinkled through that it could be used in any system.
I think its still working well so without any further waiting I present Witches of Kilderken, in the short format, as a fun one-shot to assist GMs when they need a night out of the books whether you run Pathfinder, Open Legends RPG, D&D or any other RPG System.
There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.
So I hope you enjoy this weeks adventure, Witches of Kilderken, and that your rolls are made with advantage.
Witches of Kilderken
427SuWiKi

The party moved alongside the Kilderken forest on the way to the port city of Palau. As they marvelled at how the sun was defying the darkness of the woods nearby they heard a woman crying nearby. Locating the distressed forager they quickly learnt that the woman’s daughters had been taken recently by a group of men who lived in the woods. Jaeden, the woman, had tried to find her daughters, Cassandra and Taylor but her searches had been unfruitful as the men had prevented her from reaching where they had kept her daughters chained.
She requests for the party to free her and offers not much in the way of a reward except for anything within her power to grant them if they are able to help her.
The party finds that the woods are filled with signs of dark magic with runes carved into trees. Feathers, bones of forest creatures and even organs were tied together with twine in ghastly fetishes that caused the adventurers skin to crawl.
Several times they felt as if they were being watched however, they could not see any cause for such a feeling except for a whisper of a voice in the breeze or the sound of a distant calling animal. The few animals they did see looked deranged and feral. Several of them attacked the party after a few moments of encountering them and with slavering jaws the bit ferociously at the party and only the release of death stopped their madness.
The party could see lights ahead through the dimness of post-dusk and the forest here was more alive than the part they had trekked through. Birds roosting in trees and small creatures moved through the woods and fled from the party instead of attacking on sight like the animals they had encountered earlier that day.
The lights turned out to be a camp or sorts with some patchwork tents grouped together around a large campfire where a few small game animals were already roasting. A stream ran nearby which the party saw a few men and women patrolling near as they gathered buckets of water and refilled water skins. A tent stood apart from the others and it looked in worse repair with great rips, cuts and slashes upon the canvas surface. However, the party could see glinting in the light a post had been erected inside the tent with two figures chained to it with dark metals. Their hands bound together and their mouths gagged they watched as the armed men and woman moved around the camp.
PDF adventure – Witches of Kilderken
Thanks for joining me today for another Zine this year. This is a condensed version of the Zine, but I hope the format works and is good to look at! Please feel free to leave comments if this format is appealing – so make sure to grab a copy of the PDF.
Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe
