The Mystery of Crelion Manor

Tonight and I have again decided to create a zine out of this weeks adventure, The Mystery of Crelion Manor. This adventure can be used system agnostic as we explore other RPGs out there other than D&D. So please adjust to what ever creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube currently provides the stat-blocks for creatures (but this may change).

So I hope you enjoy this weeks adventure, The Mystery of Crelion Manor. If you like this format please let me know and I hope you enjoy.


The Mystery of Crelion Manor

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Crelion manor was a splendid building overseen by the Crelion family. Lord Crelion however was extremely lonely after the death of his childhood love and wanted someone to share the empty halls with. 

However, as time went on his loneliness disappeared with the arrival of his lady and they were soon wed. But on the night of their wedding a terrifying storm struck the manor. So terrible and ferocious the people that lived there died and the bodies of the Lord and Lady of the Manor were never found. 

Years later and the Manor has new owners who rent out rooms as a half-way inn between two large cities. But those who travel the roads are often preyed upon by terrifying creatures and flash storms that have fuelled the rumours of the manor being under a curse. 


PDF adventure – The Mystery of Crelion Manor


That will be it for tonight but I hope that next weekend you can get a party together, or find a DM/GM, to run this adventure. Don’t forget that next week I will be bringing another adventure to the table so don’t miss a thing and come back daily. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Curse of the Dark Woods

Tonight and I have again decided to create a zine out of this weeks adventure, The Curse of the Dark Woods. This week, due to the confusion and ongoing concerns that are shared amongst the content creator community to make this zine, and potentially many future ones, system agnostic and remove any reference to D&D specific material from the content. However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube currently provides the stat-blocks for creatures (but this may change).

So I hope you enjoy this weeks adventure, The Curse of the Dark Woods. If you like this format please let me know and I hope you enjoy.


The Curse of the Dark Woods

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The Dark Woods are no darker than the average woods. They are however a thick patch of forest that has resisted man’s desire to cultivate the land nearby for centuries which has led to the belief that they are guarded by a dark spirit. 

Beyond recent memory it was rumoured that men had once built citadels and temples to gods of progress and agriculture within the forest. But within a few years the population plummeted and these cities were lost to the woods, rumoured to have been destroyed by the forest itself.

The forest is also thought to be more than it seems. Over the course of many men’s lives they have recorded that the forest doesn’t grow. There is no expansion of trees past a point, no new saplings encroaching on the lands of men and the farms, roads and villages that line the edge of the forest are safe from the dark curse of the trees.

But this has lead the the forest being a ideal place for bandits and those with ill intentions to lie in wait for those unsuspecting of anyone ignoring the tales of these woods. Sooner or later the tales will be found out to be true but until then there is always a risk of danger or death when you travel near the dark woods.


PDF adventure – The Curse of the Dark Woods


That will be it for tonight but I hope that next weekend you can get a party together, or find a DM/GM, to run this adventure. Don’t forget that next week I will be bringing another adventure to the table so don’t miss a thing and come back daily. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Trouble with Birds

Tonight is the end of week write up for the first week of 2023! to mark this occasion I decided, admittedly too late, to produce a zine, The Trouble with Birds. This aims to be the first of a few adventures this year that I want to get into this condensed booklet format so I do hope you enjoy!


The Trouble with Birds

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As the party arrived into town the colours of the bunting, poles and decorations spoke of the celebrations that were yet to happen. People were rushing to get their work done quickly as the Cherpa Hen festival was only a day away. Looking at the note clutched in their hands the party was meant to look for Gerald, the halfling. 

This was more trouble than it appeared to be originally as the streets were full of halflings. 

A large group started to cause a ruckus near a fenced in pen nearby and the party were drawn to the conflict. 

“You can’t put that there. That’s for the Hens!” a voice called out. 

“Not that we have any bloody hens at the moment. They have all gone up and took off haven’t they?” a second, intoxicated man said from nearby. ‘What are we going to do huh? What is Gerald going to do ‘bout this?’

‘I have sent for aid. The finest adventurers will be arriving any moment now to relieve..’ the short man stopped as he spied the party. ‘Make way! Make way!’ he called as he pushed through the gathering of halflings and a few humans. ‘You got my advert! Here you go, fine people-adventurers in fact!. All is well!’ he called as he shooed the party into a nearby general store. 

‘I do hope that you can help…’ he muttered to himself as he sat on a nearby stool. The noise from outside seemed to have quietened down by now. ‘Our hens have gone missing’. 

Cherpa – sourced in nightcafe.Studio

PDF adventure – The Trouble with Birds


A lot of time goes into making these Zines and I also elected to re-write some content from the week to make it flow a bit better. So if you do like these please give the adventure a go, It’s free and beginner friendly but meant as a guide to the adventure. These aren’t quite there yet as being beginnder DM friendly as many of the rules and interactions are deliberately left out. This is a starting point for the adventure, the rest is up to you!

Next week we move onto another one shot where I am hoping to explore some more and perhaps even fall into a crypt! So don’t forget to come back next week when you set aside some time aside for your own adventures and as always, don’t forget to roll with advantage,
The Brazen Wolfe