Sin of the Highest Order

An accident, a powerful storm and an urgent need for healing finds the party thrust into drama as the sin of the highest order is committed in the church of Kelemvor. Will the party clear their own name and decide to help the fanatic clergy in locating who or what ever healed their injured to be thrown at the mercy of the clerics or will they find another way…

So let’s grab a coffee, maybe pack a few extra-strength healing potions and contemplate tonight’s adventure!


When the party find themselves in urgent need of a healer during the middle of a storm they rush to the nearest church that they can find only to be disappointed. The Church of Kelemvor has its sects where they take the Lord of the dead’s doctrine to the extreme. Denying the party the healing they need the party are forced to wait until dawn, uncertain of what will come to them.

However, the coming of dawn brings a miracle. Someone or something had performed powerful healing magic without the party or any cleric in the church from knowing. But in healing those deemed to meet the judge of the damned the sect locked down the church, only willing to open the great doors once the healer was turned in to meet judgment.


Sin of the Highest Order

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The Church of Bone and Mortar – created in Nightcafe.

The crack of thunder heralded their arrival to the small village as they rushed carrying their companion with them. It had happened so fast, an ambush as they were setting up camp in an abandoned cabin an hours ride from the village that they were now rushing into. A creature leapt upon their companion and in its ferocious strike it dealt a deathly blow to the person on watch.

As no magic of divine, arcane or that born from nature took hold the it was by stroke of luck that a village that they had passed housed a church. Perhaps the healers there would have better luck had been the thought and as they rushed through the door several members of the clergy approached. As they saw the adventurers carrying their precious cargo, water dripping from their soaked clothes the clerics moved to help them with the patient.

Asking for them to be healed a look of compassion crossed the eyes of the oldest member of the clergy. “I am afraid that is not something we can do. We follow The Lord of the Dead, judge of the damned and they have been deemed worthy to meet Kelemvor to be judged. We have sworn to not interfere with his noble plan and so we are unable to heal him. It is our lords doctrine.” he said with kind but fervent eyes. “But we can provide shelter, the storm worsens outside and we can ensure that your companion is safe and comfortable until then.”


The party was shown to separate rooms, their unconscious companion given the warmest room where the clerics cleaned their wounds, dried their clothing with a muttered prayer and warmed the room so they would be comfortable. It was no surprise that the adventurers would get no sleep that night.

But dawn brought something unexpected. The party was woken by the clergy of Kelemvor banging on the doors. “Please get dressed and come quick.” As they left their rooms they were startled to see their companion standing, smiling and looking fine. After a quick reunion the clergy looked them up and down sternly.

“As we suspected. You are not the cause of this healing.” one of the sterner looking women punctuated the sentence with a sigh. “That means we have someone who has broken their oath. The church has been locked down and until we find who did this we are unable to open the doors. If you can assist us in finding who broke the oath you will be free to continue your journey quicker. You’re welcome to stay for the excommunication and execution afterwards if you would like.” she said with a emphasis as she turned and left for the grand hall.


A bit of a harder one to justify the ‘lock down’ for the party this week but hopefully saving someone who healed their companion will help make the process smoother. Don’t forget that each day this week I will continue to expand this adventure. So don’t forget to come back each day and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

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