Sewer Skulkers

Tonight we have a pretty standard one where we meet the Sewer Skulkers. We have a few lightly modified stat-blocks to give flavour (and spice it up for even veteran players) so keep an eye out for how to use these new adversaries in your adventures.

So keep your eyes peeled, ready for an ambush and on the shadows that skulk in the sewers in tonight’s adventure!


Sewer Skulkers

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As the party watched the first of the dozens of men and women rip off their dark clothes to reveal the city watches emblems they knew that they were not the first on the scene. As the city watch rushed towards the cultists chanting near the cursed blade the party also took this moment to engage. The shadows seemed to move as more cultists appeared and rushed forward, dark gleaming blades seemingly dripped with the malicious magic from the ritual.

A select few, maybe half a dozen, remained kneeling and chanted as the others rushed to protect those who chanted closest to the altar and the reverberating blade shards that they were intent on mending. As the fight ensued the unholy energy from the blades cut deeper than anticipated. A evil seeped from the blades and made the wounds they left even more painful.

The party did their best to aid the city watch but it wasn’t long until a few of their numbers fell to magic or blade, the party needed to increase their effort. The footing was not only unpleasant but treacherous. The stones of the canal gave way to any substantial weight and what they did manage to find stable near the sewage filled drains was slippery.

Repressing their bile they fought against the cultists, a few of their members lay unconscious or dead and they fought harder knowing that their plans were in jeopardy.


Thanks for visiting tonight to see this stinky update with the sewer skulkers. Don’t forget that the next few nights will also be bringing more content, so don’t forget to come back to not miss a thing. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

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