Arelia Castle Hallway

Tonight we go back to simpler times with Arlia Castle Hallway, a adventure map in the theatre of the mind!

So get your imagination primed as we go old school with tonight’s adventure!


Arelia Castle Hallway

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Arelia castle Hallway – Created in Nightcafe.

As the party steps into the hall after the encounter in the storage room, they are immediately again struck by the reality of the situation. The hall is dimly lit by muted chandeliers hanging from the high ceiling and despite the small of blood from the snakes in the nearby room wafting from the door, the hall has an air of opulence. Intricate wood panelling and ornate carvings adorn the walls, telling tales of the royalty that call this castle home. The soft glow of the chandeliers casts dancing shadows around the room concealing those that wait for the outcome of the adventurers and snakes encountering each other.

The floor beneath their feet is covered with a luxurious red carpet which they remember lightly tripping over on the way in. Along the walls, several cushioned chairs with wooden frames offer a place to rest and if not for their recent attempted murder and the signs that they may not be out of danger yet it would take up their offer.

As the party look around several other doors to the other rooms that come off this hallway. A faint noise can be heard from one of them, likely one of the men from princess Ramiera waiting to confirm the party emerged or didn’t from the room. They were indeed not out of trouble just yet.


Now this week is simple. There are a few trip hazards, numerous places to hide with shadowed corners to hide within. There are armchairs that can provide either a trip hazard for the party or any foes, same with that pesky carpet that has already tried to end the parties dancing career already. Chandeliers can be cut or dropped to fall on enemies or can be used as a way to vault to the ceiling.

The other rooms are darker yet and can hide several assailants behind curtains, tapestries, chairs and other furniture. There is really no limit to what we can pack into these rooms with armour stands being in one such room to conceal a more heavily armoured foe.


Thanks for joining tonight for something a bit different than my normal map night. But rest assured that next week we will be back into our normal content!. Don’t forget to come back tomorrow to see the last bits as we wrap up this adventure. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

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