Tonight we’re back with the Askir Cave map where the party encounter the wolf and the warlock… or at least some form of magic user.
So make sure your torches are lit, your potions are ready as we prepare for tonight’s adventure!
Askir Cave
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The ice on the ground and pools of frozen water, or blood, create several trip hazards for tonight’s encounter. There are bones that could be used as distractions or, weapons if used in the right moment but otherwise could prove to be detrimental for those trying to sneak through the cave system.
The harsh cold walls, cold wind will make exposure a problem if one finds themselves trapped within without a source of fire or heat. But the biggest problem is the monster and its master that calls this cave home.
Dark stone walls and dark stone floor texture do the heavy lifting this week. A light snow dusting on the outside hints at the stormy light beyond the cave mouth but also shows the temperature. Bones and light sources give a bit more thematic atmosphere and tie the story into this particular map.
Thanks for joining tonight for a very quick map night tonight. Don’t forget to come back tomorrow to meet monster and master and, as always, don’t forget to roll with advantage,
The Brazen Wolfe
